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Games whose titles consist of a single word.
Health is a value that gauges how much damage players can take in a game before they die or pass out. Also known as life in some games. Health is usually represented by a bar or a percentage instead of an exact amount. Found in most non sport games
Any character you can control in a game is a Player Character (PC), as opposed to a non-player character (NPC), which is a character that can only be controlled by the game.
Characters controlled by the game for players to interact with, as opposed to player characters which are controlled by whomever is playing the game.
The concept of affecting the universe through supernatural methods, breaking the fundamental laws of science.
Game visuals based on mathematical calculations. As opposed to texture or sprite based raster graphics.
An numeral indication of how much damage a character can sustain. The loss of all hit points results in the death of the character or another penalty.
Bosses are enemies that fight you at the end of a level or at a significant point in the story.
A matching pieces puzzle game played with Mahjong tiles. Two matching tiles are removed on each move with the overall goal being to remove every tile without blocking yourself off.
Also known as "patience", solitaire is a genre of card games that is generally played by a single player and revolves around sorting a layout of cards in a particular manner. The term is commonly used to describe the "Klondike" variant, although many variants of the genre exist.
Carefully exploring a large, labyrinthine area full of enemies (i.e., a dungeon) in the hopes of finding treasure, leveling up, or completing a specific task. Having their roots in tabletop games, video game dungeon crawls are found almost exclusively in RPGs.
The cleric is a combination of priest, healer and holy warrior. The cleric is much akin to the paladin but tend to be more magic-oriented and less focused on melee combat.
Any practitioner of magic (wizard, sorcerer, mage, necromancer, etc.) who casts spells. Even unlearned scholars can throw a mean magic missile every now and then.
Sometimes it's hard to resist the urge to accumulate a vast amount of valuables.
A popular class in many D&D based games, the Fighter can both dish it and take it!
In text based games, most, if not all the game play, or graphics is created with words.
A boss fight is a culminating challenge that pits the player against one or more enemies representing a greater threat and/or difficulty than those previously faced. These scenarios typically feature unique antagonists.
Games based on tabletop (AKA pen and paper) role-playing games, such as Dungeons & Dragons or Vampire: The Masquerade. These can have any type of gameplay, as long as they are set in the tabletop game's universe.
From Beat-em-ups to fighting games to modern FPS, one dude hitting another has made an enjoyable pastime.
Experience Points are part of a character advancement system commonly found in RPGs. These points are generally gained by defeating an enemy or completing a task.
"LAN" is short for "Local Area Network," which is exactly as it sounds. Setting up a LAN allows players to join together locally in multiplayer games through a small, computer network rather than through the internet.
Sure, these days have almost every game sporting the newfangled 3D, but way back when, everyone had to live with plain old 2D. 2D, or two dimensions, limit the game to scrolling backgrounds, but some games even now make use of this basic concept.
The process by which characters reach a new level, gain greater attributes, and learn more abilities. It usually involves earning enough experience points by completing a variety of tasks such as quests or by "farming" such as killing other characters for their experience points.
First-Person is a vantage point that attempts to simulate looking through a game character's eyes. It is most commonly found in first-person shooters, racing games, and visual novels, and to a lesser extent in other genres, such as RPGs, 3D platformers, and adventure games.
Dragons were originally messengers from heaven, according to early Buddhist texts. In games, they can be among the most fearsome of adversaries, but there are some exceptions.
A Multiplayer game mode where two or more teams fight against each other to the death. The team with the most kills wins.
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