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Game » consists of 2 releases. Released September 2000
A concept in games with multiple characters, a screen with pictures of all playable characters with the possibility of stat listings.
A powerful release of energy. This energy is usually expelled in all directions very quickly, typically giving off orange or red flames.
In games, fire can be an obstacle, a tool, a weapon, or a solution. Just don't play with it...unless you really want to.
It's not just for airplanes anymore: Game mascots and MMO players alike have taken to the skies. Players can use flight to quickly navigate large levels, find hidden items, or take opponents down.
Floating Islands are land masses (anywhere from island size to continental size) that float either by the use of magic or some other force.
Fog plays an important role in many games. In games like Silent Hill, it's an atmospheric element. In other games, it's artificially added to reduce draw distances to save memory and increase framerate.
Lock On is a game mechanic that allows the player to automatically center the character's aim on a target, usually done with a toggle or a press of a button.
A post processing effect that blurs and streaks the entire frame. Loosely based on the behavior of real-world optics.
Various effects using "particles" (billboard/sprite planes or full models).
An advanced shading model, including diffuse, ambient and specular shading, with per-pixel lighting. Developed by Bui Tuong Phong, it was introduced to gaming with the Sega Hikaru arcade system in 1999. Since the mid-2000s, it has been the most widely used shading model in modern 3D video games.
Who needs 2D when we've got 3D? 3D, or 3 dimensions, is what we're used to seeing in almost every game these days, letting us do all sorts of awesome stuff like run in circles!
A shooter in which the player movement is restricted so they can only follow a linear, predetermined path. This style of game is considered very "arcadey" and is usually accompanied by a lightgun.
Hikaru is an arcade platform developed by Sega in 1999. Few games were developed for the platform, which was replaced by the cheaper NAOMI 2 spec.
A cloud of fine particles.
A graphical effect that shows a massive amount of world or is used to give a sense of grand scale.
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