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A gaming genre of its own, but also frequently featured as a mini-game in other titles, especially RPGs.
The player character is seen at a distance from a number of different possible perspective angles. There is generally a movable camera but it can also be in a fixed position. It most commonly refers to a viewpoint behind the player character.
Typically found in fighting games, combos are a series of strung-together moves.
Achievements are extra challenges added into video games that sometimes carry a point value or unlock bonus material, and are sometimes solely for bragging rights.
Environments cycle between day and night, often with effects on other aspects of the game.
The deliberate animation of breasts, meant to titillate as a means to conform to more realistic physics.
Some games let players customize their character (or characters). Degree of customization may vary, with some games simply allowing to choose between different types of clothes, while others provide more detailed tinkering of features such as the distance between a character's eyes or hair color.
Full Reactive Eyes Entertainment (named to fit the acronym 'FREE') is a quasi-genre invented by designer Yu Suzuki, describing a blend of adventure and open-world sandbox gameplay found in the Shenmue franchise.
Similar to Llamas, this south american animal is bred for their fleece, which is similar to wool.
Trophies are an incentive-based system for the completion of various objective in PS3, Vita, and PS4 titles.
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