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First appearing in Final Fantasy XII, the ADB system is a cross between the ATB (Active Time Battle) system used in offline Final Fantasy games and the RTB (Real-Time Battle) system used in the online Final Fantasy XI.
Battle system associated with Final Fantasy series. First introduced in Final Fantasy IV.
The systems in these games are governed by rules from the pen-and-paper RPG Advanced Dungeons & Dragons. There have been many turn-based and action RPGs that have utilized parts of the AD&D rule set.
An order of A.I. Knights created by Aura to fix all the bugs in the MMORPG, The World.
Most commonly found in older RPGs, fellow party members will follow exactly one square behind you/another party member.
An attack that does more damage than usual, usually affected by random chance and some sort of modifier.
Specifically in party based titles, a party leader that can fall in combat without causing a game over.
The Eclipse engine was developed by BioWare for Dragon Age: Origins. It is the successor of the Odyssey Engine used in Knights of the Old Republic.
The engine that came to be known as the "Gold Box" engine was used to develop a series of party-based roleplaying games in the late 1980s and early 1990s. The engine's name comes from the gold boxes that most of these games were packaged in, and games in the series are often referred to as "Gold Box" games.
Developed by BioWare for the first Baldur's Gate game, the Infinity Engine features an isometric perspective, pre-rendered 2D backgrounds and sprite-based characters.
A real-time battle system used in Namco Bandai's Tales franchise.
The New Xbox Experience, or NXE, overhauled the Xbox 360's dashboard, released on November 19th, 2008. A new "Metro" dashboard was released on December 6th, 2011.
A partner is someone in a duo that shares the same status and/or billing. In video games, you often switch from one to the other because they have different strengths and weaknesses.
Everyone else can keel over as much as necessary, but if the party leader falls, it's game over. Sometimes this makes logical sense, like with perma-death battle systems. But more often then not the main character is one Phoenix Down away from a game over.
Games where the player either can, or must, create all their protagonists as custom characters.
The Press Turn System is the combat system used in several Shin Megami Tensei games. It allows players and enemies alike to take advantage of opponents weaknesses and provides a unique and challenging take on the turn based battle.
A portrait that conveys a character's health or other statuses via their facial expressions.
Many games allow you to add characters to your playable group upon fulfilling certain conditions. This is a central mechanic of many RPG franchises, including Fire Emblem and Suikoden. These can be NPCs or even enemy characters that the player persuades to join their cause, through sidequests or dialogue options.
A private extracurricular club at Gekkoukan High School. Its members are individuals with the "potential," the ability to keep their consciousness during the Dark Hour, and call forth their Persona. Shuji Ikutsuki acts as their sponsor.
A trope commonly seen in RPGs, where a character in the player's party disbands without warning during a story event. This often means that the character takes their currently equipped items with them.
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