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Concept »
A game that uses a mixture of 2D & 3D techniques. Commonly used to describe the use of either 3D graphics restricted to a 2D perceptive, or 2D graphics used to fake the appearance of a 3D perceptive.
Levels that progress forward by themselves at a fixed rate.
Belt scrolling is a 2D perspective, side-scrolling action with downward camera angle. The character is able to move not only sideways, but also vertically within a limited area, giving pseudo-3D depth. Mostly used by beat 'em up brawlers, this term is mainly used in Japan and comes from the conveyor belt like viewpoint.
The CP System is a family of arcade system hardware manufactured by Capcom for their arcade games from 1988 to 1999, including the Street Fighter II and Street Fighter III games.
Similar to parallax scrolling, parallax mapping shows the illusion of depth in a texture.
Sega VCO Object, also known as Sega Z80-3D system, was an arcade system board released by Sega in 1981. It was the first system specifically designed for pseudo-3D sprite-scaling graphics. In 1982, it was also the first system to support active-shutter stereoscopic 3D.
Side-scrolling games present the world as viewed perpendicular to the direction the characters are facing on screen. With a heavy focus on lateral movement, objectives are often met by moving from one end of a stage to the other.
3D Stereoscopy is the use of two images generated from slightly different angles in order to create a 3D effect. This usually requires the use of 3D glasses to separate the left/right image for each eye.
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