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Game » consists of 3 releases. Released Mar 26, 1993
Chiptunes are musical compositions that are synthesized by a computer or console sound chip.
The art of taking corners is an essential element for any good racing driver, and it is a technique that must be mastered in order to produce the fastest times on track.
Environments cycle between day and night, often with effects on other aspects of the game.
Drifting is a technique used in motorsports that involves intentionally over-steering the car to create a slide. This is done both as a competitive and exhibitive technique.
When the player's actions trigger a change in the game's soundtrack. This adds a cinematic quality to the gameplay.
A line that signals the start or the end of the race. Even though it is used for racing, it could mean any type of racing game.
In many games there is a ranking system, the players with the highest point value are listed in a "high score" table.
Games often feature in-game music, however some have taken the effort to create their own radio stations, with DJ's, talkback, and a variety of music.
A lap is one circuit around a race track. This is featured in many, but not all racing games.
Games that obtained permission to feature real-life licensed car brands.
The first subscription based video game serviced offered through your cable company.
A route shorter than the usual one.
A mode in the game, often an unlockable, allowing players to listen to individual music tracks, voice clips and/or sound effects.
Whether it's Super Scaler or Mode 7, growing and shrinking sprites/textures is a concept often used in sprite-based games. It was a popular technique used to create three-dimensional games with sprites, mostly during the 16-bit to early 32-bit eras. Sprite-scaling was an early form of 3D texture-mapping.
Illegal auto racing taking place on public roads.
Traffic consists a bunch of cars, pedestrians and other vehicles using a common transport route.
The title of a game is a year, or has a year in it. Normally used for sports game and other annual titles, but also used to designate when a game takes place rather than the year released.
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