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    Ōkami

    Game » consists of 20 releases. Released Apr 18, 2006

    Ōkami is an action-adventure game in which the goddess Amaterasu restores life and beauty to a world that has been taken over by malevolent beings through the power of celestial calligraphy techniques.

    My Thoughts on Ōkami

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    FluxWaveZ

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    Edited By FluxWaveZ

    No Caption Provided
     
    I've just finished the PS2 version of Ōkami today and I think it's simply amazing. The game's defining characteristic is its artstyle. Inspired by Japanese woodblock prints, the game's visuals are unique and exceptionally well done. The way it looks is part of what makes the world of Nippon, the feudal Japanese environment explored in the game, so engrossing and interesting. The excellent music is another aspect which complements the world so well. 
      
    But the strengths of Ōkami are not exclusive to its aesthetic properties. The main mechanic of the game, the Celestial Brush, is a great puzzle-solving mechanic even though trying to perform the proper "brush technique" can sometimes be troublesome. The puzzles themselves are often simple, but they require an understanding of how the various "brush techniques" work and it's gratifying when one successfully links several of the techniques together to solve a lengthy puzzle. The combat, however, is not that fun with the exception of the bosses. Normal enemies are usually easy to deal with, providing little to no challenge, and can take more time to dispatch than it's worth. For the bosses, one actually needs to identify their weaknesses and exploit them and, even then, they provide little challenge as you utilize a rinse-and-repeat formula to eliminate them. 
     
    The story is intriguing (albeit perhaps slightly confusing with some time traveling that occurs near the end) and many of the characters are as well. The game might have been a bit too long and I felt like it had become relatively tiring near the end (especially with an annoying boss rush before the final boss), but Ōkami is definitely worth playing and finishing as the ending provides a great conclusion to an awesome game.
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    FluxWaveZ

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    #1  Edited By FluxWaveZ

    No Caption Provided
     
    I've just finished the PS2 version of Ōkami today and I think it's simply amazing. The game's defining characteristic is its artstyle. Inspired by Japanese woodblock prints, the game's visuals are unique and exceptionally well done. The way it looks is part of what makes the world of Nippon, the feudal Japanese environment explored in the game, so engrossing and interesting. The excellent music is another aspect which complements the world so well. 
      
    But the strengths of Ōkami are not exclusive to its aesthetic properties. The main mechanic of the game, the Celestial Brush, is a great puzzle-solving mechanic even though trying to perform the proper "brush technique" can sometimes be troublesome. The puzzles themselves are often simple, but they require an understanding of how the various "brush techniques" work and it's gratifying when one successfully links several of the techniques together to solve a lengthy puzzle. The combat, however, is not that fun with the exception of the bosses. Normal enemies are usually easy to deal with, providing little to no challenge, and can take more time to dispatch than it's worth. For the bosses, one actually needs to identify their weaknesses and exploit them and, even then, they provide little challenge as you utilize a rinse-and-repeat formula to eliminate them. 
     
    The story is intriguing (albeit perhaps slightly confusing with some time traveling that occurs near the end) and many of the characters are as well. The game might have been a bit too long and I felt like it had become relatively tiring near the end (especially with an annoying boss rush before the final boss), but Ōkami is definitely worth playing and finishing as the ending provides a great conclusion to an awesome game.
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    Claude

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    #2  Edited By Claude

    I'm one of the people that didn't like Okami. I tried playing it twice and it just lost me. I can see the appeal, but nothing clicked with me.

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    kingzetta

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    #3  Edited By kingzetta

    it waaaaay too long

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    Vonocourt

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    #4  Edited By Vonocourt

    I've been meaning to replay this game. Loved it back in '06, I'll pick up the Wii version one of these days.

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    MistaSparkle

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    #5  Edited By MistaSparkle

    I really liked that game. Never beat it , and it felt WAY too easy, but maybe I didn't get far enough. Awesome game with the longest unskippable intro I've ever experienced :P

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    Bloodgraiv3

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    #6  Edited By Bloodgraiv3

    I agree with a lot of what you said, I really enjoyed it. 
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    NathanStack

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    #7  Edited By NathanStack
    @Vonocourt: The Wii version is great. I know some people complain about the motion controls being bad or that the brush techniques are unresponsive, but I've never had these problems.
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    eternitymemory

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    #8  Edited By eternitymemory

    Loved Okami. Easiest game I've ever played, but I played it for relaxation, so that's alright. Music was especially awesome.

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    benmatth

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    #9  Edited By benmatth

    Definitely too long. Would have been an amazing 20-25 hour game, but by the 35 hour mark I was just skipping every dialog and racing through the remainder trying to get to the ending. And there was still another 10 hours to go at that point. Way, way too long.

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    invadernick

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    #10  Edited By invadernick

    It's my second favorite game of all time.

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    Icemael

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    #11  Edited By Icemael

    Probably the most aesthetically pleasing game I've ever played. Also, the fact that it's practically an entire series worth of video game (the game is long enough, and there are enough arcs to the story, that Capcom could easily have released it as five or six ~10 hour games) is awesome.

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    eroticfishcake

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    #12  Edited By eroticfishcake

    Did you get to the city when you finish the game yet? I finished the main arc myself which meant I could lower the bridge that gets you in there but at that point I just stopped playing since it was as some people say, too long.

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    Icemael

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    #13  Edited By Icemael
    @eroticfishcake: You don't finish the game in a city. If you are where I think you are, you still have a lot to play before you reach the end.
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    Meltac

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    #14  Edited By Meltac

    One of the best PS2 games, and one of my favorite games. When I think back to the time I played, I just smile. The story, the characters, the music, the art and so on were imo fantastic. I wasn't bothered with the length, in fact, I was a bit sad to finally reach the end of the story. Mostly because you had been through so much, and there were so many "sidestories", before you actually reached the end.  
     
    Yup, I like the game alot. 

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    eroticfishcake

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    #15  Edited By eroticfishcake
    @Icemael: I did a quick search on it and yeah you're right. I've a LOT to do actually. With the amount that I played I thought I had finished it by that time. That's kinda grueling. Then again it's been a long time since I've picked it up so all the better to go back I guess. Cheers for clearing that up. Guess that's filled a few gaps during Christmas Holidays.
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    FluxWaveZ

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    #16  Edited By FluxWaveZ
    @Icemael said:
    " Also, the fact that it's practically an entire series worth of video game (the game is long enough, and there are enough arcs to the story, that Capcom could easily have released it as five or six ~10 hour games) is awesome. "
    True. Many times when I thought that the game would be over, it ended up not being the case at all. I'm not sure that the fact that there are several arcs in this single game is a good thing, but it does make for a grand adventure. Now I just wish I had a DS so that I could play  Ōkamiden.
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    mutha3

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    #17  Edited By mutha3
    @FluxWaveZ:
    You made a good call on getting the PS2 version. I tried getting the Wii edition because the controls sounded like a excellent fit for this type of game....but its execution was really shitty. The controls just didn't work, it felt like a real halfassed job(shoulda contacted Atlus about Trauma Team:P)
     
    What did you think of the Navi of this game? pretty fucking annoying ain't he? the fact that they made him reveal almost all the puzzle solutions(even though they are easy as hell) was probably the biggest problem I had with this game.
     
    @Icemael said:

    " Probably the most aesthetically pleasing game I've ever played. Also, the fact that it's practically an entire series worth of video game (the game is long enough, and there are enough arcs to the story, that Capcom could easily have released it as five or six ~10 hour games) is awesome. "


    Well..yeah, but I'd probably say that's almost a bad thing. The game just doesn't manage to stay engrossing the full 40 hours and some parts really felt like filler to me(like the stupid orochimawhatever snake)
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    spankingaddict

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    #18  Edited By spankingaddict

    It's beyond amazing!!!

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    FluxWaveZ

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    #19  Edited By FluxWaveZ
    @mutha3 said:
    " What did you think of the Navi of this game? pretty fucking annoying ain't he? the fact that they made him reveal almost all the puzzle solutions(even though they are easy as hell) was probably the biggest problem I had with this game.
    Yeah, Issun was annoying. He was endearing, but talked a ton and often acted like a total idiot (being clueless to what was happening at times when things were all too obvious, for example). What I liked about Issun compared to Navi is that Issun had way more of a personality and that because of him, the interactions of the main, silent protagonist with others actually made sense in this game compared to something like Zelda: OoT because Issun did all of the talking. It was great when a certain scene gives Issun a face and, near the end, the story revolves around Issun as much as it does Amaterasu.
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    mutha3

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    #20  Edited By mutha3
    @FluxWaveZ said:
    " @mutha3 said:
    " What did you think of the Navi of this game? pretty fucking annoying ain't he? the fact that they made him reveal almost all the puzzle solutions(even though they are easy as hell) was probably the biggest problem I had with this game.
    Yeah, Issun was annoying. He was endearing, but talked a ton and often acted like a total idiot (being clueless to what was happening at times when things were all too obvious, for example). What I liked about Issun compared to Navi is that Issun had way more of a personality and that because of him, the interactions of the main, silent protagonist with others actually made sense in this game compared to something like Zelda: OoT because Issun did all of the talking. It was great when a certain scene gives Issun a face and, near the end, the story revolves around Issun as much as it does Amaterasu. "
    I didn't mind him as a character, it was just all the puzzle spoiling he did that irked me. Okami had no faith in the player at all in that sense:(
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    LordAndrew

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    #21  Edited By LordAndrew

    Yeah, I was surprised that they actually made Issun a character with his own story. I had assumed he would just be Navi through the whole game.

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    RobotHamster

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    #22  Edited By RobotHamster

    I loved Okami, the art style in the game was amazing and it's definitely one of my all time favorites.

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