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A boss fight is a culminating challenge that pits the player against one or more enemies representing a greater threat and/or difficulty than those previously faced. These scenarios typically feature unique antagonists.
A character in the game actually increase in size. This may be a temporary or permanent transformation.
Whether it be a close up shotgun blast, far away sniper rifle, explosive, or backstab, the "one hit kill" is a popular kill strategy. Usually hard to master and even harder to avoid, the instant kill is loved and hated by gamers everywhere.
Weapons with a mind of their own. Sometimes their personalities clash with the people wielding them.
In JoJo's Bizarre Adventure, a Stand is a psychic power that "stands by" its user. A Stand's appearance and abilities can vary wildly on an individual basis.
Games set in, or focused primarily around, the years between 1990 and 1999.
When a certain amount of time is given to the player to reach a goal or finish an objective.
A malevolent character whose goals are evil in nature. While villains are commonly featured as antagonists, not all antagonists are necessarily villains.
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