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Game » consists of 0 releases. Released Jun 15, 2019
The game automatically saves for you when you reach certain points. Implemented in order to reduce frustration for forgetful savers.
Games featured in itch.io's unprecendentedly massive bundle with 100% of the proceeds going to the NAACP and bail funds for Black Lives Matter protesters.
Sometimes the writers will deliberately slip the title of the game into dialogue to show off how witty they are.
The act of removing dirt, dust, or other unwanted matter from a surface.
Contextualized Player Death is when a game includes the player's death in its fiction instead of just treating it as a thing that didn't happen. Mario, for example, doesn't canonically die when the player jumps in a pit, but Destiny's Guardians die and are resurrected constantly, as a core aspect of their identity.
An attack that does more damage than usual, usually affected by random chance and some sort of modifier.
Sometimes designers add old-school things on purpose to enhance game design. These games tend to be heavily inspired by hardware limitations of older systems. NES, Atari 2600, and early computer platforms (DOS, Commodore 64, MSX, etc...) are common sources of inspiration.
The concept of purchasing media and having it delivered over the internet. No physical representation of this content is given, and although the content resides on the user's hard drive they are typically granted a license to the product, rather than ownership of it.
A dog is an animal, of which there are estimated to be 400 million of in the world. Said to be man's best friend, they naturally appear in many video games.
Frequently seen in RPGs and Fighting games, The EHI helps players calculate the current health of opponents.
These spooky entities are the spirits of the dead, returned from beyond their graves for generally sinister purposes. There's generally about even odds whether a particular ghost will be helpful or malevolent towards the living, but some ghosts just want to be left alone entirely.
More effective than any hospital. These games let you heal damage; ranging from a black eye to a gunshot wound, just by having a snack.
Health is a value that gauges how much damage players can take in a game before they die or pass out. Also known as life in some games. Health is usually represented by a bar or a percentage instead of an exact amount. Found in most non sport games
An numeral indication of how much damage a character can sustain. The loss of all hit points results in the death of the character or another penalty.
Humans are bipedal, sapient primates capable of abstract reasoning, language, and emotions.
The best way to make sure even the stupidest players know that certain people, places, terms, or concepts in a game are important is to highlight those words in the text with different coloured letters, or through the use of bold, italicized, or all-caps text.
“Indie” or “independently developed” games are video games which are developed by a studio without the support of an external publisher.
With the internet in full swing, some games reflect its leak into popular culture by making references to the World Wide Web.
A gameplay mechanic allowing players to store their items and freely carry them around.
A digital distribution service built around indie works and their creators.
A box, chest, or similar reward beckons you to come near, but it is actually an enemy in disguise. Sometimes can be difficult to differentiate from a real treasure chest.
Multiple endings is a term used to describe different outcomes or conclusions to a game based on the previous actions of the player.
Despite his inexperience, the New Guy has saved the world more times than any veteran.
Characters controlled by the game for players to interact with, as opposed to player characters which are controlled by whomever is playing the game.
Options menus give you the option to change anything the game lets you change. Whether you want subtitles or not, sound effects or not, the game to be harder or not, anything you want that the game lets you change, you can change in the options menu.
A warning to players that might get seizures from certain patterns, lights, or images.
Any character you can control in a game is a Player Character (PC), as opposed to a non-player character (NPC), which is a character that can only be controlled by the game.
Procedural Generation refers to the creation of content algorithmically as the game is running. This content generally coexists with standard, authored content; the two are not mutually exclusive.
The proprietary game engine(s) used by the indie games designed using the RPG Maker series of game development software.
These games are designed to be played by one person, and one person only.
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