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A compilation of card games for the Super Famicom. This sequel has an even greater number of traditional card games.
A spin-off of the Kawa no Nushi Tsuri (Legend of the River King) series that moves the action from the river to the sea.
The fourth game in the Fire Emblem series, released only in Japan for the Super Famicom. It presents a storyline spanning two generations and is one of the darkest entries in the franchise.
The Japanese only sequel to Paladin's Quest.
The sequel to Data East's entry into the tile-matching puzzle genre brings the fast-paced series to the Neo Geo, refining the art style and gameplay.
This Japan-only release places an emphasis on technical wrestling over "sports entertainment," and features one of the first in-depth create-a-wrestler modes, as well over 80 playable characters.
Released in 1996 for the Super Famicom. Features 18 fictitious club teams from around the world.
A puzzle game in the Goemon franchise. Guide an oblivious Ebisumaru through a series of mazes by manipulating the level around him.
A sound novel developed by Pandora Box and published by Banpresto.
Board game released by Hect in 1996.
Fishing game created by Pack-In-Video in 1996.
The fourth and final Super Famicom game in Taito's series of Game of Life board game adaptations. This one has players living the 9-5 lives of office drones.
The fourth Super Famicom Goemon game, "The Glittering Journey: The Reason I Became a Dancer". This game reintroduces the gameplay style from Goemon 2.
The fourth and final Doraemon platformer for the Super Famicom. Doraemon and friends decide to visit the moon.
The third and final Super Black Bass competitive fishing game on the Super Famicom.
Shiren and his pet weasel Koppa have set out to find golden city El Dorado and the lair of the legendary Golden Condor. Along the way they'll make new friends, visit caves and dungeons, and kill the heck out of a myriad of monsters in this turn-based roguelike.
The third entry in the Dokapon series of RPG styled boardgames.
A visual novel based on the works of mystery novelist Jirou Akagawa. Originally released for the Super Famicom, and later enhanced for the PlayStation and PC.
A Super Famicom adaptation of the Japanese board game Okuman Chouja Game. It plays similar to Monopoly, with players moving around the board and buying assets.
When Donkey Kong is kong-napped by the evil Kaptain K. Rool, it's up to nephew Diddy (and his girlfriend Dixie) to traverse Crocodile Isle to rescue him!
One of the progenitors of the "swap and match" tile-based action-puzzle games, featuring either a Yoshi theme (for its international "Tetris Attack" release) or a cutesy fairy theme (for its Japanese "Panel de Pon" release).
A virtual approximation of the Japanese card game of hanafuda released for the Super Famicom. Follows Use/I'MAX's 1994 game Super Hanafuda.
Tactics Ogre: Let Us Cling Together is the second game in the Ogre Battle Series.
A soccer game developed by Konami for the Sega Genesis, SNES and PS1 systems.
Jennifer Simpson and her friends Laura, Ann and Lotte are orphans and have just been adopted by a man named Mr. Barrows. The girls begin the move into Mr. Barrows' Mansion when something horrible happens.
The Japanese-exclusive Super Famicom followup to the Game Boy puzzle game Mario's Picross, providing over 300 new puzzles (half of which use traditional rules in a mode now hosted by Wario).
A text-based visual novel with a horror theme that was released for the Super Famicom and later rereleased for Sony PlayStation.
Chou Genjin 2 (Super Bonk 2) is the Japanese only sequel to the original SNES game featuring Bonk.
A SNES remake of the PC Engine game Castlevania: Rondo of Blood, Dracula X details the original adventures of whip-bearing Richter Belmont, a century after the events of the original Castlevania.
A compilation of shoot 'em ups from Hudson Soft. The games included were featured in the Hudson All-Japan Caravan Festival, a regular shoot 'em up tournament held in Japan.
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