Having now finished the game, I can say that it was a very enjoyable game with a lot of good systems that ultimately failed to become something greater than the sum of its parts. It's a solid four stars our of five type JRPG. I very much agree with Rorie and the many others who have criticized the story for being too cutesy, simple, predictable, and not even remotely self-aware. I mean, Evan wants to unify the world into one kingdom so there's no more fighting... that's pretty much the dream of every two-bit dictator ever, right? Meanwhile, the whole tactical skirmish with your four little rotating armies seemed pretty uninteresting, and stuff like the Tactics Tweaker that at first seemed neat turned out to be kinda irrelevant, except for matching your damage boost and resistances to a tough tainted monster.
Which gets back to the original question of the thread. The answer is that there are tough battles out there, but they're tough because said monster is just way higher level than you and/or you're not geared for it properly at all. Regarding endgame, there's a 30-level magic door randomized postgame dungeon that will be your source of materials to craft the best equipment in the game, featuring a random floor 30 boss who will be level 100 at danger level 1 (+5 levels for each danger level, I believe), and that thing will clean your clock for you. But generally speaking, if you're fighting any monster that's not tainted or vastly above you level-wise, you're going to continue to just roll over stuff. I suppose if you kinda mainline it you'll be underleveled enough that the battles might be more satisfying.
It sounds like I'm bashing the game a lot, but I really did enjoy it, particularly the kingdom-building aspect and recruiting people for it. The first game was all about collecting pokemon-like familiars for battle; this game has the same collection compulsion thing going on, it's just that this time you collect citizens who all have some dialogue and personality to them. That's a solid upgrade in my book.
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