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Sometimes you want a challenge, sometimes you wanna coast.
You've made it to the end, but you can't get back to the title screen. You cannot skip the ending image. The only options are turning the console off or hitting reset.
Gravity is a physical phenomenon, specifically the mutual attraction between all objects in the universe. In a gaming setting, gravity determines the relationship between the player and the "ground," preventing the player or game objects from flying off into space, and hopefully acting in a predictable/realistic manner.
Darkness is used in games to restrict access, increase tension, or just to set a mood. Often the player has access to a light source that can mitigate its effect.
Humans are bipedal, sapient primates capable of abstract reasoning, language, and emotions.
Games which have served as the basis of a comic book or vice versa.
A Secret area is a place hidden that few will find unless they know where to look.
A shadow is an area where direct light from a light source cannot reach due to obstruction by an object.
Why are bad guys on so many game covers? Perhaps the developers secretly think they're cooler than the good guys.
A condition in which two male characters are socially close, but not sexually or romantically, and are often partners.
Giant Insects are insects and other 'bugs' that are far larger than in the real world. Some are about half the size of a human, others are bigger than buildings. Larger than life or gigantic insects are a common element in many video games, especially those of the RPG Genre.
It's all in the family.
A viewable map that displays the entire game world. The map also usually shows the player's location in the world.
Some games have inspired the creation of literature.
A lead character who never says a word, despite being spoken to.
Characters controlled by the game for players to interact with, as opposed to player characters which are controlled by whomever is playing the game.
Cold-blooded aquatic animals that have scales and breathe through gills.
Instrumental music, often electronic, that does not follow conventional music structures, instead using various sounds to create a mood. Ambient music can evoke many different feelings in the listener, from tranquility to creeping dread.
Mercenaries, Soldiers for Hire, have been found fighting in conflicts since the dawn of human warfare. These hired guns show a desire to turn their talent in the art of death to a more profitable profession.
A non-interactive sequence within a game most often used for plot advancement.
If a person is made of metal and has circuitry instead of a circulatory system, then their game belongs on this list.
Reptilian humanoids are a common motif in mythology, folklore and fantasy. As a race, they are sometimes cited to be extremely old, even older than men and elves. Examples: Lizalfos (Zelda), Lizardmen (Warhammer) & Argonians (The Elder Scrolls) They generally walk upright like any other humanoid and sport some kind of tail.
"Hand to hand. It is the basis of all combat." -Gray Fox
Two or more characters are featured on the game's box art.
A parallel projection technique used in 2D sprite-based games to fake the appearance of 3D depth.
A fictional currency is one where the object being exchanged does not exist in the real world, such as Final Fantasy's Gil, or are not used for exchange in the real world, such as Fallout's bottlecaps.
Classic form of numbering that gives things a more regal feel.
The continue is a classic gaming concept, and usually arises when the player "dies" or fails in the game. Usually some loss is tied to a continue, in a form of a "life" or something of other value.
Games that feature an antagonist--someone who opposes the game's protagonist--that is a woman.
Button Mashing is a term used to describe gameplay where certain skills can be only realized explicitly through mashing buttons, a reckless player trying to get results or when the game rewards the player(s) who bash buttons the fastest. The latter example is common in Party Games.
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