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    Call of Duty: Modern Warfare 2

    Game » consists of 22 releases. Released Nov 10, 2009

    The sequel to 2007’s wildly successful first-person-shooter Call of Duty 4: Modern Warfare, Call of Duty: Modern Warfare 2 continues the story of American and British soldiers fighting Russian ultra-nationalist forces.

    "Call of Duty: Modern Warfare 2": Story Review

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    Edited By dreamkin
    WARNING: This review is only concerned with the story of a game. Even though the story is an important part of a game, by no means is it the defining component. A game with a horrible story may very well be one of the best games ever produced. It's just that my reviews are not about that.

    SPOILER WARNING: The following text may contain spoilers for the people who have not finished the game in question yet. Reviewing the story sometimes makes such things inevitable. 
          
     

    Idea:

     
    Back in the era of cold war, World War III was a very popular idea. I still remember all the statistics claiming that the two super powers had enough nuclear weapons to destroy the entire world several times over. Even the most sensible person was afraid, thinking that the fate of the entire planet depended on a simple red button and the finger which would accidentally press it. So we also had theories about a third world war fought with conventional weapons.  
     
    While the cold war is long gone, it is still a potent idea. It could be said that the first Modern Warfare game was suffering from a distinct lack of a world war. Instead of open warfare it focused more on secret operations and rightly so. For the second game in the series the guys at Infinity Ward see it fit to start an all out war between Russia and the US. Although I find it an old and tired idea in this age the whole thing is tied to terrorism to make it relevant today. The fact that a huge war may start because of a simple misunderstanding and a conspiracy and there could be people who would profit from this is a strong idea. Yet we already had several games exploring this and "Call of Duty: Modern Warfare 2" adds nothing significant.
     
    Rating: 1 out of 2 
     
     

    Setting:

     
    The setting of the original Modern Warfare game was balanced on the edge of a knife. It was realistic just enough to be fun. We knew that the events taking place in the story were quite improbable but they still remained mostly in the realm of the plausible. Infinity ward resigns to the idea of "bigger and louder" for the sequel and turns the story from a Tom Clancy novel to a Michael Bay movie. 
     
    Physics defying stunts were also part of the previous chapter in this story, but what drives this contemporary near future setting over the edge is how key characters in it behave irrationally giving shape to it. Everything in this world is on overdrive, every picture is painted with huge gestures. Partly responsible for this is the abysmal characters and the nearly non-existent plot structure but when everything happens in such an overstated fashion events lose their impact. Things like this make sense in a setting like Warhammer 40000, but Modern Warfare wasn't a story which needed this. At this level of illogic it does not serve the story anymore.
     
    Rating: 0 out of 2 
     
     

    Characters

     
    As it is with the first part of the story and indeed with all games in the "Call of Duty" series, "Call of Duty: Modern Warfare 2" juggles several protagonists or rather several points of view and playable characters complicating the story by the folly of using first person point of view and mute people.  
    There is a confusion about who the protagonist in this story is. In the first game Soap emerged as the de facto hero by the process of elimination. In"Call of Duty: Modern Warfare 2" the main protagonist seems to be Roach based solely on his screen-time and his direct relationship with Soap. Although it can also be argued that Soap is the overall protagonist of the whole series since when all is said and done he still has the last word. The other character we spend most time with is James Ramirez, a featureless, uninteresting rank and file soldier whose story arc despite being epic ends up as entirely pointless. Things are blurry... 
     
    The reason for the blurriness is the cardboard cut nature of all the characters. All these people are essentially nobodies; disembodied hands holding guns. The military nature of the story seems to take care of all the problems of motivation but it actually fails to do so especially considering most of the main characters go rogue at one point in the story of "Call of Duty: Modern Warfare 2". The first game could be seen as a prelude to a more complex story but by the time we come to Modern Warfare 2, the audience wants to know more about the protagonist. Who is Soap? Why did he join SAS? What drives him? What motivates him to do all these incredible feats of courage and heroism? What's his issue? Does he have a family? A kid? A wife? If no, why not? This is a guy who manages to cheat death several times, still managing to kill the antagonist. And yet except for him being probably Scottish we do not know anything about him. The question is, why should the audience care? The same holds true for all the characters on the protagonist side. Only Price shows tiny clues of having a genuine personality but those sparks are so tiny they are nearly invisible.  

    The antagonists do not fare better. In a good story the motivations of the antagonist is always thought provoking. "Call of Duty: Modern Warfare 2" takes the motivation of "General Hummel" in "The Rock" and gets it entirely wrong. Sheperd, the main protagonist revealed by a plot twist is little more than a madman. Hummel never intended to launch the missiles. He just wanted the government to pay for and recognize the deeds of all the forgotten soldiers. For similar reasons what Sheperd does is starting World War III. This is so absurd and over the top, that it can only be attributed to his mental instability. And "yes it does not make much sense but he's insane" is not really good storytelling.  
     
    As for Makarov, I can't decide if shooting an airport full of his own people or starting World War III instantly because of a terrorist act is more insane... which brings us to our next point of interest... 
     
    Characters: 0 out of 2 
     
     

    Plot Structure:

     
    ...or the lack of it.  
     
    "Call of Duty: Modern Warfare 2" is essentially a bunch of grandiose action set pieces held together by a very thin string of plot. You often get the feeling that they first designed the scenes and wrote the plot between the scenes to make sense of the progression. Which was probably the case here... It feels like a McG movie which takes itself seriously. And no one likes such a thing... 
     
    In the previous title the greatest strength of the story was that the developers felt comfortable cutting to the point of view of several different characters. This eliminated the idle walking sections of traditional shooters and kept the pacing up. We see the same structure here. The problem then is the sheer size of the events. In "Call of Duty: Modern Warfare 2" events are so big that they require a reasonable period of build up. However the game doesn't have time for that. It's a shooter and it wants to do what it was designed for. As a result, instead of a proper story building up the major events in a logical fashion we get a few words quickly explaining what is happening and why, and then saying go go go go and dumping you into the action.  
     
    Often things progress too quickly and with too few reasons. It's more of a spectacle than a proper story. As a result, the audience quickly stops caring about the story completely. The lack of interesting characters doesn't help. 
     
    How come the terrorists in the original story now rule Russia? When and how exactly did that happen? Is an overseas occupation of the US the best way to conduct warfare? Where is the preliminary air assault? Exactly how is this occupation a surprise to the US government? What in the world are the CIA and the NSA doing?  
     
    A few terrorists shoot people in an airport... (again never mind the problem about them getting into that airport with large automatic weapons they could not have possibly concealed) One dead guy happens to be a CIA agent. So Russia declares war... Does this really make any sense? Why would CIA do something like that? Why would Russia risk war? And if the Russian government is simply insane, why do they need the airport thing in the first place? They could have simply said "You know what we should do? We should invade the US!!" 
     
    There are two main loosely connected story arcs. Roach and Soap's storyline seem to be the main one. Ramirez is the victim of an entirely pointless plot development. He has absolutely no effect on what happens. Soap doesn't fare much better. In the end you will find yourself saying... "Huh.. and?" But you won't get any answers.  
     
    Ironically the airport scene criticized by many people as being there only for the sake of causing controversy turns out to be the best piece of interactive storytelling in this whole mess. You may not shoot anyone as a good guy but in the end you will get shot yourself. That would be a very dramatic and ironic moment in which you will feel helpless and betrayed. Then again you may choose to shoot every innocent in sight too. In the end you will get shot anyway, and the war would have started because of an asshole who's dead anyway, so what's the point? You could start shooting people and then have mercy and stop... etc. It's a small but powerful character moment modifying the story in a small way. Sadly it doesn't have any impact on the general storyline. Which needs any impact desperately.  
     
     Rating: 0 out of 2 
     
     

    Crafstmanship:

     
    "Call of Duty: Modern Warfare 2" is competently written but you won't find anything memorable other than the excellent soundtrack by Lorn Balfe and Hans Zimmer. There is a theme you could hum to yourself but frankly Zimmer had written better stuff in the past.
     
    Jesse Stern seems like he wants to write better stuff but probably the plot which urgently wants to get from one action scene to the other gets in the way. Still there is no subtext, no interesting moments or quote worthy one liners. The writing just works in a way that you won't hate it. By comparison Gears of War had an empty storyline and flat characters too but the writing made you want to care about those characters. "Call of Duty: Modern Warfare 2" lacks that kind of authorship. But then again it never sinks to the depths of Japanese action adventures either. At least that's a relief. 
     
    Rating: 1 out of 2  
     
     

    OVERALL:  2 out of 10
    (0-3= BAD, 4-6= AVERAGE, 7-10= GOOD)

    Already Reviewed: "Infamous", "Batman: Arkham Asylum", "Wet", "Planescape: Torment"
    NEXT REVIEW: "Uncharted 2: Among Thieves"
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    #1  Edited By dreamkin
    WARNING: This review is only concerned with the story of a game. Even though the story is an important part of a game, by no means is it the defining component. A game with a horrible story may very well be one of the best games ever produced. It's just that my reviews are not about that.

    SPOILER WARNING: The following text may contain spoilers for the people who have not finished the game in question yet. Reviewing the story sometimes makes such things inevitable. 
          
     

    Idea:

     
    Back in the era of cold war, World War III was a very popular idea. I still remember all the statistics claiming that the two super powers had enough nuclear weapons to destroy the entire world several times over. Even the most sensible person was afraid, thinking that the fate of the entire planet depended on a simple red button and the finger which would accidentally press it. So we also had theories about a third world war fought with conventional weapons.  
     
    While the cold war is long gone, it is still a potent idea. It could be said that the first Modern Warfare game was suffering from a distinct lack of a world war. Instead of open warfare it focused more on secret operations and rightly so. For the second game in the series the guys at Infinity Ward see it fit to start an all out war between Russia and the US. Although I find it an old and tired idea in this age the whole thing is tied to terrorism to make it relevant today. The fact that a huge war may start because of a simple misunderstanding and a conspiracy and there could be people who would profit from this is a strong idea. Yet we already had several games exploring this and "Call of Duty: Modern Warfare 2" adds nothing significant.
     
    Rating: 1 out of 2 
     
     

    Setting:

     
    The setting of the original Modern Warfare game was balanced on the edge of a knife. It was realistic just enough to be fun. We knew that the events taking place in the story were quite improbable but they still remained mostly in the realm of the plausible. Infinity ward resigns to the idea of "bigger and louder" for the sequel and turns the story from a Tom Clancy novel to a Michael Bay movie. 
     
    Physics defying stunts were also part of the previous chapter in this story, but what drives this contemporary near future setting over the edge is how key characters in it behave irrationally giving shape to it. Everything in this world is on overdrive, every picture is painted with huge gestures. Partly responsible for this is the abysmal characters and the nearly non-existent plot structure but when everything happens in such an overstated fashion events lose their impact. Things like this make sense in a setting like Warhammer 40000, but Modern Warfare wasn't a story which needed this. At this level of illogic it does not serve the story anymore.
     
    Rating: 0 out of 2 
     
     

    Characters

     
    As it is with the first part of the story and indeed with all games in the "Call of Duty" series, "Call of Duty: Modern Warfare 2" juggles several protagonists or rather several points of view and playable characters complicating the story by the folly of using first person point of view and mute people.  
    There is a confusion about who the protagonist in this story is. In the first game Soap emerged as the de facto hero by the process of elimination. In"Call of Duty: Modern Warfare 2" the main protagonist seems to be Roach based solely on his screen-time and his direct relationship with Soap. Although it can also be argued that Soap is the overall protagonist of the whole series since when all is said and done he still has the last word. The other character we spend most time with is James Ramirez, a featureless, uninteresting rank and file soldier whose story arc despite being epic ends up as entirely pointless. Things are blurry... 
     
    The reason for the blurriness is the cardboard cut nature of all the characters. All these people are essentially nobodies; disembodied hands holding guns. The military nature of the story seems to take care of all the problems of motivation but it actually fails to do so especially considering most of the main characters go rogue at one point in the story of "Call of Duty: Modern Warfare 2". The first game could be seen as a prelude to a more complex story but by the time we come to Modern Warfare 2, the audience wants to know more about the protagonist. Who is Soap? Why did he join SAS? What drives him? What motivates him to do all these incredible feats of courage and heroism? What's his issue? Does he have a family? A kid? A wife? If no, why not? This is a guy who manages to cheat death several times, still managing to kill the antagonist. And yet except for him being probably Scottish we do not know anything about him. The question is, why should the audience care? The same holds true for all the characters on the protagonist side. Only Price shows tiny clues of having a genuine personality but those sparks are so tiny they are nearly invisible.  

    The antagonists do not fare better. In a good story the motivations of the antagonist is always thought provoking. "Call of Duty: Modern Warfare 2" takes the motivation of "General Hummel" in "The Rock" and gets it entirely wrong. Sheperd, the main protagonist revealed by a plot twist is little more than a madman. Hummel never intended to launch the missiles. He just wanted the government to pay for and recognize the deeds of all the forgotten soldiers. For similar reasons what Sheperd does is starting World War III. This is so absurd and over the top, that it can only be attributed to his mental instability. And "yes it does not make much sense but he's insane" is not really good storytelling.  
     
    As for Makarov, I can't decide if shooting an airport full of his own people or starting World War III instantly because of a terrorist act is more insane... which brings us to our next point of interest... 
     
    Characters: 0 out of 2 
     
     

    Plot Structure:

     
    ...or the lack of it.  
     
    "Call of Duty: Modern Warfare 2" is essentially a bunch of grandiose action set pieces held together by a very thin string of plot. You often get the feeling that they first designed the scenes and wrote the plot between the scenes to make sense of the progression. Which was probably the case here... It feels like a McG movie which takes itself seriously. And no one likes such a thing... 
     
    In the previous title the greatest strength of the story was that the developers felt comfortable cutting to the point of view of several different characters. This eliminated the idle walking sections of traditional shooters and kept the pacing up. We see the same structure here. The problem then is the sheer size of the events. In "Call of Duty: Modern Warfare 2" events are so big that they require a reasonable period of build up. However the game doesn't have time for that. It's a shooter and it wants to do what it was designed for. As a result, instead of a proper story building up the major events in a logical fashion we get a few words quickly explaining what is happening and why, and then saying go go go go and dumping you into the action.  
     
    Often things progress too quickly and with too few reasons. It's more of a spectacle than a proper story. As a result, the audience quickly stops caring about the story completely. The lack of interesting characters doesn't help. 
     
    How come the terrorists in the original story now rule Russia? When and how exactly did that happen? Is an overseas occupation of the US the best way to conduct warfare? Where is the preliminary air assault? Exactly how is this occupation a surprise to the US government? What in the world are the CIA and the NSA doing?  
     
    A few terrorists shoot people in an airport... (again never mind the problem about them getting into that airport with large automatic weapons they could not have possibly concealed) One dead guy happens to be a CIA agent. So Russia declares war... Does this really make any sense? Why would CIA do something like that? Why would Russia risk war? And if the Russian government is simply insane, why do they need the airport thing in the first place? They could have simply said "You know what we should do? We should invade the US!!" 
     
    There are two main loosely connected story arcs. Roach and Soap's storyline seem to be the main one. Ramirez is the victim of an entirely pointless plot development. He has absolutely no effect on what happens. Soap doesn't fare much better. In the end you will find yourself saying... "Huh.. and?" But you won't get any answers.  
     
    Ironically the airport scene criticized by many people as being there only for the sake of causing controversy turns out to be the best piece of interactive storytelling in this whole mess. You may not shoot anyone as a good guy but in the end you will get shot yourself. That would be a very dramatic and ironic moment in which you will feel helpless and betrayed. Then again you may choose to shoot every innocent in sight too. In the end you will get shot anyway, and the war would have started because of an asshole who's dead anyway, so what's the point? You could start shooting people and then have mercy and stop... etc. It's a small but powerful character moment modifying the story in a small way. Sadly it doesn't have any impact on the general storyline. Which needs any impact desperately.  
     
     Rating: 0 out of 2 
     
     

    Crafstmanship:

     
    "Call of Duty: Modern Warfare 2" is competently written but you won't find anything memorable other than the excellent soundtrack by Lorn Balfe and Hans Zimmer. There is a theme you could hum to yourself but frankly Zimmer had written better stuff in the past.
     
    Jesse Stern seems like he wants to write better stuff but probably the plot which urgently wants to get from one action scene to the other gets in the way. Still there is no subtext, no interesting moments or quote worthy one liners. The writing just works in a way that you won't hate it. By comparison Gears of War had an empty storyline and flat characters too but the writing made you want to care about those characters. "Call of Duty: Modern Warfare 2" lacks that kind of authorship. But then again it never sinks to the depths of Japanese action adventures either. At least that's a relief. 
     
    Rating: 1 out of 2  
     
     

    OVERALL:  2 out of 10
    (0-3= BAD, 4-6= AVERAGE, 7-10= GOOD)

    Already Reviewed: "Infamous", "Batman: Arkham Asylum", "Wet", "Planescape: Torment"
    NEXT REVIEW: "Uncharted 2: Among Thieves"
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    Red12b

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    #2  Edited By Red12b

    Awesome you're back, will read this now. 

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    owl_of_minerva

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    #3  Edited By owl_of_minerva
    @dreamkin: Excellent writeup, and sums up my disappointment with the campaign in MW2. I take it you found the first game at least average to possibly good? I was pleasantly surprised by the writing in the first COD; it did some interesting things with first-person perspective, it was grounded in gritty realism, and on the whole was very well-crafted with its set pieces and so on. MW2 undoes any good will I might have had for the series (not caring a fig for multiplayer).
     
    It kind of seems like Infinity Ward was sick of COD or Activision at that point, so they decided to suicide Modern Warfare with a ridiculous, Michael Bay campaign. It's a complete inversion of everything they did right in the first entry. I would disagree with the terrorist scene being a highlight, if only because it seems more like a tacked-on controversy meant to paper over the deficiencies evident everywhere else in the game and they needed something besides just killing the protagonist, because they've done that like a dozen times already. Although at least it is genuinely impactful, which the rest of the game sadly wasn't.
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    #4  Edited By Red12b

    Good write up mate, I agree the story was rubbish, bit of a wasted opportunity,  
    @owl_of_minerva said:

    "
    It kind of seems like Infinity Ward was sick of COD or Activision at that point, so they decided to suicide Modern Warfare with a ridiculous, Michael Bay campaign. It's a complete inversion of everything they did right in the first entry. I would disagree with the terrorist scene being a highlight, if only because it seems more like a tacked-on controversy meant to paper over the deficiencies evident everywhere else in the game and they needed something besides just killing the protagonist, because they've done that like a dozen times already. Although at least it is genuinely impactful, which the rest of the game sadly wasn't. "

    I kind of see what you are trying to say, but I don't fully agree with it, I think it was more time restraints, I would like to think that they wouldn't sabotage their game but if they did do that, I would lose respect for them as developers, it was still their work, and I don't see the point in making it less than it could be. 
     
    As always man, Excellent review, 
    look forward to the next one in the next 6 months or so :P  
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    #5  Edited By owl_of_minerva
    @Red12b:  Yeah, that was probably not the best way to put it. I don't think it was necessarily a conscious decision to "kill the franchise."  More along the lines of "we're sick of making games like this and would rather make a new IP." That kind of creative frustration can lead to making radical changes to a franchise and MW2 just doesn't gel with the first game. I empathise with IW though because the first Modern Warfare didn't really need a sequel (at least not from a single-player standpoint).
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    #6  Edited By Red12b
    @owl_of_minerva said:
    " @Red12b:  Yeah, that was probably not the best way to put it. I don't think it was necessarily a conscious decision to "kill the franchise."  More along the lines of "we're sick of making games like this and would rather make a new IP." That kind of creative frustration can lead to making radical changes to a franchise   
    Yeah, As I said earlier I'm betting on time restraints, and your point later that the game didn't need a sequel, kinda like Bioshock it was just tacked on, but also it went with Sequelitis and hey, that worked for them, it just killed any of the narrative impact that the first one had, 
      MW2 just doesn't gel with the first game.    
     Totally agree with you there,
      I empathise with IW though because the first Modern Warfare didn't really need a sequel (at least not from a single-player standpoint). "
    And here,
     
    Oh to what could have been aye? 
     
    And @dreamkin: Could we expect a Bioshock 2 review in the year or are you going to move on to more recent games? like skate 3, Man I can tell already that that story will be worth it's weight in gold,  
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    #7  Edited By Jimbo

    For such a dumb story, it's surprising how many people don't even 'get' it.

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    #8  Edited By Red12b
    @Jimbo said:
    " For such a dumb story, it's surprising how many people don't even 'get' it. "
    Care to elaborate? 
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    #9  Edited By Jimbo
    @Red12b said:
    " @Jimbo said:
    " For such a dumb story, it's surprising how many people don't even 'get' it. "
    Care to elaborate?  "
    Just people not following parts of it, like that the sole reason for the airport attack happening in the first place was to dump your American body at the scene of an attack on Russia.  Shepherd is clearly involved in this attack, because the attack doesn't make any sense until the Russians have a US agent in their possession, and the only person in the storyline who has conveniently come into possession of a pet US agent is Shepherd.  No US agent, no attack.  Makarov and Shepherd are orchestrating it together from the outset, or it couldn't happen at all.  Makarov states that his motivation is for Russia to cry for war against the US - but we don't know if this is his genuine motivation, or merely what he is being employed by Shepherd to achieve - and this is exactly what Shepherd wants to happen, because he wants to make the US strong again, as we find out later.
     
    The single theme of the story is that blind, limitless patriotism is terrible (they put it right there in the loadscreens for anybody that missed it).  The blind patriot is Shepherd (Makarov either being the Russian equivalent or a merc).  Shepherd puts the welfare of his country above anything else, including the welfare of his men - he hands you to Makarov in order to spark the war, and even tacitly endorses Price's plan to fire a nuke at Washington in order to get his blank cheque.  Hummel's alleged motivation in The Rock is the polar opposite, pretending that he will put the welfare of his men above anything else, including his own country - which of course turns out to be a bluff and he just becomes typical-US-military-hero-character #56.
     
    imo.
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    #10  Edited By AlwaysAngry

    Edit: O.K, I took some time to go back and read a little more, and I can still say, YOU'RE FUCKING RETARDED. 
     
    I found the story very memorable, I think it had great structure, and for a FPS game, it was amazing. If you wanted story, go play MGS4. Most FPS games completely forget story in order to go for explosion and epicness (*cough* BF:BC2 *cough*,) but MW2 managed to do both good in story and epic gameplay. That's something a lot of games can't do. The fact that you neglect that makes you an idiot. Absolute idiot.
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    #11  Edited By owl_of_minerva
    @AlwaysAngry:  "My opinion is right, yours is wrong, therefore you are fucking retarded." This argument is invalid, sorry. "I think" doesn't explain why the game has great structure, why it was memorable to you, or why it was amazing. This garbage isn't fit for this thread.
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    #12  Edited By Red12b
    @AlwaysAngry:  
    Dude it's a review for the story not the gameplay, and the story although not bad for a FPS, is still pretty bad,  
     
     
    @Jimbo:  
    Actually you make a good point, It's been awhile since I've played it,  
    I mean whilst I played the game it was really cool, just it went balls to the floor crazy whilst the last one (except for the ending) was a tight well paced story, I guess it just didn't follow the precedent established in the first game, 
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    #13  Edited By owl_of_minerva
    @AlwaysAngry:  You completely missed the point. Since you don't understand how making an argument works or how to conduct yourself in a public forum, allow me to instruct you. The OP offered reasons for why he thought the story in MW2 wasn't very good. He didn't merely state an opinion, he made an argument and backed it up with facts and interpretations.
    You simply stated an opinion as well as resorting to childish namecalling. What you have to do is either learn how to behave or never post in a forum again.
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    #14  Edited By Red12b
    @owl_of_minerva said:
    " @AlwaysAngry:  You completely missed the point. Since you don't understand how making an argument works or how to conduct yourself in a public forum, allow me to instruct you. The OP offered reasons for why he thought the story in MW2 wasn't very good. He didn't merely state an opinion, he made an argument and backed it up with facts and interpretations.You simply stated an opinion as well as resorting to childish namecalling. What you have to do is either learn how to behave or never post in a forum again. "
    Haha, nice, 
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    #15  Edited By AlwaysAngry
    @Red12b said:

    " @AlwaysAngry said:

    " @owl_of_minerva:  @Red12b: Alright.   IN MY OPINION, You're retarded.   There, happy? Christ...I really didn't think I need to write IN MY OPINION every other word, but I guess I have to. "
    The fact that you miss the point of the review is retarded, see I can do it too,  Take a chill pill dude.  "
    You can't really review just one part of a game. Everything blends together and it's like reviewing one ingredient in a sandwich, it's just not right.
     
    @owl_of_minerva
    said:

    " @AlwaysAngry:  You completely missed the point. Since you don't understand how making an argument works or how to conduct yourself in a public forum, allow me to instruct you. The OP offered reasons for why he thought the story in MW2 wasn't very good. He didn't merely state an opinion, he made an argument and backed it up with facts and interpretations.You simply stated an opinion as well as resorting to childish namecalling. What you have to do is either learn how to behave or never post in a forum again. "

    You cannot say "FACT: This game sucks." I don't care what you do! I can say I don't like subway subs, I can say why, I can say I don't like the ingredients and everything else, but no matter how good of an argument I make of how I don't like their subs, I can never say "FACT: Subway subs taste bad" because everybody has different tastes. 
     
     
    And that's right, HE THOUGHT the story wasn't good. That's what HE THINKS. No matter how many reasons he has as to why HE doesn't like it, it doesn't mean it's a FACT. It's an OPINION. 
     
     
    OPINION! Do you get it!? He has an OPINION that the story is bad, and I have an OPINION that he's an idiot. What's your problem asshole!? You're being so condescending, just dick off royally.
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    #16  Edited By Cincaid
    @AlwaysAngry: At least you give your username credit! :)
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    #17  Edited By owl_of_minerva
    @AlwaysAngry:  You're not a very good student. Let's take it from the top. You confuse having an opinion with making an argument for that opinion. Of course he has an opinion on the issue, that is obvious. But he also made an argument for it. That doesn't make it a fact, but unless you can make a better argument for why the story is good maybe you should listen to what he's saying. Or not, but that doesn't mean your opinion is of equal value if you can't justify it. That's how human communication works, not the noise of opinion and trolling you so often find on message boards.
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    #18  Edited By Red12b
    @AlwaysAngry said:

    " @Red12b said:

    " @AlwaysAngry said:

    " @owl_of_minerva:  @Red12b: Alright.   IN MY OPINION, You're retarded.   There, happy? Christ...I really didn't think I need to write IN MY OPINION every other word, but I guess I have to. "

    The fact that you miss the point of the review is retarded, see I can do it too,  Take a chill pill dude.  "
    You can't really review just one part of a game. Everything blends together and it's like reviewing one ingredient in a sandwich, it's just not right.
     
    @owl_of_minerva
    said:

    " @AlwaysAngry:  You completely missed the point. Since you don't understand how making an argument works or how to conduct yourself in a public forum, allow me to instruct you. The OP offered reasons for why he thought the story in MW2 wasn't very good. He didn't merely state an opinion, he made an argument and backed it up with facts and interpretations.You simply stated an opinion as well as resorting to childish namecalling. What you have to do is either learn how to behave or never post in a forum again. "

    You cannot say "FACT: This game sucks." I don't care what you do! I can say I don't like subway subs, I can say why, I can say I don't like the ingredients and everything else, but no matter how good of an argument I make of how I don't like their subs, I can never say "FACT: Subway subs taste bad" because everybody has different tastes.   And that's right, HE THOUGHT the story wasn't good. That's what HE THINKS. No matter how many reasons he has as to why HE doesn't like it, it doesn't mean it's a FACT. It's an OPINION.   OPINION! Do you get it!? He has an OPINION that the story is bad, and I have an OPINION that he's an idiot. What's your problem asshole!? You're being so condescending, just dick off royally. "
    Dude, calm down, don't get a haemorrhage over this,  
      

    WARNING: This review is only concerned with the story of a game. Even though the story is an important part of a game, by no means is it the defining component. A game with a horrible story may very well be one of the best games ever produced. It's just that my reviews are not about that.    


     
    Did you read this?   
    He states that he is only reviewing the story of the game, he says although the gameplay might be brilliant, and when you look at everything together as you assume, sure it could be the best game ever made, but when you take the story and analyse it, it might not be that good, (Just the story not the game) 
     
    Do you get the point? and seriously, it's just a review, you don't need to call us assholes and retards, that defeats your point,

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    #19  Edited By AlwaysAngry
    @owl_of_minerva: I don't need to make an argument to justify why I like the story! I just do! Why can't you understand that!? Why does everything have to be an argument!? I didn't want to argue at all, and you come in here telling me how to win a fight over the internet? Congrlaturationz, you have a bigger e-peen than me, but I honestly don't care. 
     
     
    And the teacher joke is lame. I don't think it's funny. Do I need to right a 5 page essay explaining why it's not funny to me know? No. And again... 
     

    DICK OFF ROYALLY!
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    #20  Edited By AlwaysAngry
    @Red12b: Dude, I read that and I already told you what I thought of reviewing just the story. If you want to keep this up, go right ahead, but I'm done with you.
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    #21  Edited By owl_of_minerva
    @AlwaysAngry:  I'm not joking. I wish to train you in the glorious arts of argument, of soundness and validity, the rhetoric of Seneca and Cicero. Will you be my apprentice?
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    #22  Edited By AlwaysAngry
    @owl_of_minerva: 
    No Caption Provided
    Maybe you don't understand. My first post should have never been replied to. I really do not care about arguing on the internet. I know this may be difficult for you grasp, but I really do not care. If you want to act like a condescending asshole, go ahead. I'll call you what I want and I'll say what I want. My first post really should have never been replied to, and I don't understand why you felt such great need to keep arguing with me.
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    #23  Edited By owl_of_minerva
    @AlwaysAngry:  Stupid posts invite condescension, especially when they are so far below the standard of the OP. As far as I'm concerned, posting like that should be bannable, so GTFO the thread and stay out.
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    #24  Edited By Red12b
    @AlwaysAngry:  
    So you were just trolling then, that's all you really needed to say to stop this replying business, and if you didn't want your post to be replied to why did you bother to post it?  
     
    You're being the dick here brother,  
    I am going to stop replying to you now, all you're doing is flaming. 
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    #25  Edited By RavenX302

    Gotta say I'm a little surprised anyone would write a review based solely on the story for a game like MW 2. I can understand how story and setting can add a certain staying power to a video game, but lets not kid ourselves, although this has what may be considered a 'story' with hero's and villains, this is first and foremost a  multiplayer experience. At least that's how I always thought of it...I never really thought anyone ever actually cared enough about the story or characters to write (or argue) over it.

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    #26  Edited By Red12b
    @RavenX302:  
    Considering it's one of the best selling games of all time I think there is a very strong case to be had to discuss the story, 
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    #27  Edited By AlwaysAngry
    @Red12b: I was not trolling dude. I should be able to write my opinion of a topic, review, or anything without getting into a massive argument. I said something. You don't like it? Move on, but don't be a dick towards me and call me "student" and say you want to teach me and other retarded BS, because I'll be a dick right back at you. I'm just so done with this. This is ridiculous. If you wanted to say you disagree with me, that's one thing, you can even be a dick about. But when you blatantly say you want to start an argument and teach me how to argue over the internet, that's trolling, not what I did.
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    #28  Edited By Red12b
    @AlwaysAngry:  
    I didn't say that though, I was just trying to show you how he was reviewing it in case you missed the point of it, but you didn't and just called me retarded, So yeah cheers for that. 
     
    Anyway doesn't matter.
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    #29  Edited By owl_of_minerva
    @AlwaysAngry: I mean 'argument' in the philosophical sense. It's not a disagreement, it's how to present your views rationally. And it is what you desperately need. It's fine to state an opinion, but if you're going to be so disrespectful then expect to be disrespected back. You're a dumb troll, sorry kid.
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    #30  Edited By RavenX302
    @Red12b: I wasn't trying to discourage a review or discussion (which hasn't even happened on this thread) I was just surprised this game would even warrant a rather long look at just its story. 
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    #31  Edited By Michael__
    Didn't really want my first post to end up being flame bait but whatever.
    @dreamkin: 
     Rather than just yell at you I figured i would take some points from your review where I personally believe you are wrong;
     
      "The fact that a huge war may start because of a simple misunderstanding"
    Misunderstanding? I don't know about you, but a terrorist attack doesn't seem like a "misunderstanding" to me, granted, maybe not enough to grant the full scale war but damn sure more than just a small problem.
     
    "James Ramirez, a featureless, uninteresting rank and file soldier whose story arc despite being epic ends up as entirely pointless.
    For a game  with one of main points being  on war  brought onto present day american soil I would say that the point of view of the solider in that war is quite important.
     
    "What's his issue? Does he have a family? A kid? A wife?......The question is, why should the audience care?"
    We shouldn't, even if you are reviewing the story of a game, you can not expect a game that is not story driven, but rather focuses on the adrenaline and "oh shit moments" (I hate this term but there is not much else to describe this game with), to sit and show you his life, his family etc etc... 
     
    If the game can create feeling for characters it will be just from the tense moments such as the favela running scene and the ski jump, the same for action movies where characters are mostly not developed but we still gasp when they dodge a rocket and cheese death for one more day. I may just be easily manipulated but various moments in this game made me feel for the characters.
     
    "Where is the preliminary air assault? Exactly how is this occupation a surprise to the US government?"
    Firstly I must say that i have not played through the single player since the month of release and the first part of the game is a little hazy but if i remember correctly, the first soap / roach mission in the snow has you recovering an object from a base, one that i think controls the defense grid for america? Not sure, anyway if you are returning this to Shepard it is very likey he uses it and disables the grid to allow the russians free entry into america undetected. 
     
     "One dead guy happens to be a CIA agent. So Russia declares war... Does this really make any sense?"
    The name and opening line of this level is "no russian", this shows that Makarov and his crew + CIA agent do not want to be recognised as Russians, and by leaving the corpse of the CIA agent behind trying to be played off as all Americans, this makes the attack a little more understandable now, right? As the Russian public and government will be lead to believe that americans have waltzed into their airports and slaughtered hundreds of people.

     
     
    This is about all i have to say, i do agree with you that the story was not great and nowhere near the first or many other FPS's with a story but it is nowhere near as terrible as many people are claiming it to be. 
     
     
    Apologies for any errors in the post, it's late here.
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    #32  Edited By emkeighcameron

    Yeah, the story was stupid as hell.

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    #33  Edited By owl_of_minerva
    @Michael__:  This isn't flame bait at all, thank god for a post that's on-topic. I think what remains quite unbelievable for me is the notion that the international community was so willing to believe that America would launch a terrorist attack into Russia, and would sit idly by as Russia invaded. Surely sides would be taken, as the geopolitical consequences of that invasion would be enormous.  Also, no investigation was done into the attack by either country before declaring war? Where are the intelligence agencies of any of the major nations in this? 
    I also think having stuff like the ski jump takes away from the realism of the game, giving it more of a blockbuster style. It's hard to take MW2 seriously as a critique of patriotism and war when so much of it is dedicated to revelling in super-cool military fantasy. I don't think it was a terrible story, as far as fps goes, more that it's a step backwards from MW1. What I liked about the game was how gritty and harsh it was. MW2 was extreme but I wasn't invested because its actions were so larger-than-life and lacking in suspension of disbelief.
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    #34  Edited By Michael_
    @owl_of_minerva: 
     
    Aha :) This is the part that i am in total agreement with, the fact that it seems no other countries were involved / threatening to be involved at any point is bizzare.
     
    I think  what IW were doing at first was creating a game that may have even surpassed MW1 in terms of story and deliverance, but were forced (by Activision or themselves, noone here can really say) into thinking that they had to add the blockbuster style of a movie to their game that they proved did not need one with the original to attract attention and get that title of  "biggest game launch" or whatever they watned so badly, this i think, was their main downfall as I believe there could have been a much much better game shipped.
     
    Anyway, its getting late so i'll probably be heading to sleep now, ill check back up on this in the morning. Goodnight!
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    #35  Edited By dreamkin

    Whoa... I just go to a meeting for a few hours and look what happens... Not even the Batman review caused something like this. I'd like to say a few things: 
     
    1)It seems some readers still do not get that I'm reviewing ONLY the story, not the game itself. Personally I think MW2 is a great game. But that's besides the point. You would think writing this on top of the page in huge bold letter would clear things up. I guess I am too naive then... 
     
    Another point which comes up a lot is that the game is a whole, the story is not important and should never be reviewed. Personally I think the story is important. I think every game tells a story. That's why I am mainly making research on and writing stuff about interactive storytelling. That's what I do for a living. Following the sandwich metaphor... sure the sandwich is a whole. But you can see me as a pickle expert. I know a lot of things about pickles and for those who care about pickles I review the quality of the pickle in detail. If you want the review of the whole sandwich, I believe there should be a huge button up there somewhere which says REVIEWS. There are a lot of really good game critics running this site. I'm sure they'd do better than me.  
     
    2) @Red12b: Bioshock 2 eh. I was really disappointed by Bioshock in general so I did not feel the need to get the next one at once. I was thinking like, "okay I'll get it when I have time..." I may get around to that later. What are your opinions? Should I review it?  
     
    3)@Michael: Owl of Minerva sums up what I meant in the review. Of course there are reasons for all the things happening in the game. But do you really think Russia would invade the US because of a terrorist attack on an airport? I mean... Isn't that too fast? Sure the defense grid is down but is that america's only defense really? What happened to good old eyeballs? WW II didn't have a hi tech def grid... My point is that hiding such a massive assault would be incredibly hard, and doubly so in a peaceful world. How did that happen.  
     
    Sure Ramirez serves as a conduit for showing you how it would look if the US was actually invaded. But mechanically it contributes nothing to the story. Maybe if Ramirez died in the end my opinion on this would be different. But I still think the whole arc was a waste of time. 
     
     
    4)Here's what I also get a lot: "This is a video game. What did you expect? For a video game the story is quite good. If you want a story go play MGS4. "
     
    This is a video game which is telling a story. So it's a vessel for a story. If you don't aim to tell a good story why would you bother with a story at all? I agree very few video games have good stories. But is comparing video game stories to other video game stories a good method to make things better? I don't think so. 
     
    And for the record: I think I should review Metal Gear Solid 4 at one point. Although that would make people hate me even more. Seriously... If I had to construct a gallery of all things that should not be done while telling a story, most of that gallery will feature parts of different Metal Gear Solid games. So yeah... if you want a good story in a video game I recommend NOT to go and play MGS4 
     
    Finally... Thanks for all he kind words of those people who read me. I'll try keeping up with a normal schedule and not review stuff every six months. Hopefully the Uncharted 2 review will come much sooner. 

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    #36  Edited By dreamkin

    And btw what's wrong with being a student. I'm still a student even though I also teach and have a job... It's okay. There is always things to learn.

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    #37  Edited By owl_of_minerva
    @dreamkin:  Out of curiosity, what specific aspects of interactive storytelling are you researching and for what institution? I wish I could do that, but unfortunately my thesis does not involve games D:
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    #38  Edited By dreamkin
    @owl_of_minerva:  
     
    I started my interactive storytelling studies at Marmara University, Institute of Social Sciences, Department of Radio, TV and Cinema studies. I got my Master of Arts degree from that school writing a thesis on the definition and the general principles of Interactive Cinema and how it evolved throughout history (hint: it starts way before video games :) )  
     
    Now I'm working on my PhD, researching experimental interactive story structures in general and occasionally teaching and doing all sorts of weird projects for the University of Istanbul. My current research is mainly about the math behind stories and how they are modified by interactivity. Also how interactivity should be used as a storytelling device and what problems it causes and how it all can be fixed. Sounds more romantic than it actually is. Sadly, contrary to what most people believe storytelling at a very low level is a lot about maths. Lots of formulae, charts and stuff... I like what I am doing but it's hard work. 
      
    Before doing that I was a lawyer. (technically I'm still a lawyer but I use that only if close friends need serious help.) My specialty field was criminology and forensics. Why did I stop doing that? I don't know. I guess I didn't like lawyers at all. Maybe I got fed up with defending murderers or seing too many corpses. I always wanted to work on a creative field. Now I am not earning as much but at least I am doing stuff about things I like. I research video game storytelling and teach creative writing.  
     
    Currently I am more focused on plot structures and how traditional storytelling devices change with interactivity. Right now I am lost inside Aristoteles' Poetika, trying to match the things in his work to the stuff in video games. If I succeed I guess my professors will be impressed. :) 
     
    What kind of thesis are you writing? Is it in any way related to the stuff I'm doing? If yes we can exchange ideas...
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    #39  Edited By owl_of_minerva
    @dreamkin:  That's quite an impressive history, and your topic sounds very interesting. My own thesis is concerned with analysising the relationship between science-fictional and utopian texts, and how to define those genres. That said, I do have a personal interest in gaming and I've read some of the academic literature in that area. Unfortunately, my research expertise is only in those particular storytelling genres and more traditional literary theory.
    Maybe I should quit and go study games in Istanbul :D.
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    #40  Edited By dreamkin
    @owl_of_minerva:  Believe me you do not want that. The topic if video games is virtually non existent here. Neither universities nor companies take it seriously. Only recently they started to notice things because of all the movies based on video games and of course Facebook :) Frankly I wish I was studying somewhere else. Back when I started with my MA studies our dean said "Interactive movies eh? That's science fiction... Why don't you do something serious? Like something about experimental czech cinema"  
     
    Well so I did... The first proper interactive movie was made by a czech director in 1968. :) 
     
    Perhaps in the future I may convince people to found a video game storytelling department, who knows.  
     
    So yeah, Istanbul is not a good city for studying video games. But it IS a good city for storytellers in general. Give me heads up if you ever visit my city. I'm quite a good guide.
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    #41  Edited By Red12b

    It's near 5 am, I am tired, I need to reply to this because finding it was a bit of a bitch, Dreamkin, dude, wow, good man.

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    #42  Edited By hicks91

    someone writes about why they dont like modern warfare 2 
    original

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    #43  Edited By owl_of_minerva
    @hicks91:  It's a 'story review'. Read the OP, he's not talking about whether he likes the game as whole or not.
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    #44  Edited By fwylo

    I don't want to read the whole post because it looks long.  But from reading the comments all I have to say is.  
     
    I liked the story.

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    #45  Edited By dreamkin
    @hicks91: Exactly how did you come to the conclusion that I do not like Modern Warfare 2. I loved it. It's a great game. I'm getting tired of saying this sometimes but really, many games I like have terrible stories. 

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