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Game » consists of 0 releases. Released Dec 08, 2011
Games where the characters are 2D bitmap images (sprites), but the environment and scenarios are made in a 3-Dimensional space. This technique was commonly used on consoles like the PlayStation, Sega Saturn and Nintendo DS. Many 90's First-Person Shooters and early 3D RPGs also used this technique. Some used it as a stylistic choice like Paper Mario and Rakugaki Showtime.
Games that let you choose the path you take through the story-line.
Allows the player to continue playing - even though they have finished the game. This allows the completion of unfinished side-quests or the results of the player's victory in the world to be seen.
In a franchise, it entails the second game that takes on a gritty and dark tone to distinguish it from the first.
An unofficial translation of a video game, created by people not associated with the original development team.
Quest givers that task the player with killing an enemy or specific number of enemies.
Moral dilemmas presented to the player that often have a significant effect on the story or other characters.
Multiple endings is a term used to describe different outcomes or conclusions to a game based on the previous actions of the player.
These Nintendo DS games does not features touch screen support.
A game which does not force the player to play through the story in a particular order, chronological or otherwise. Some games offer the option of skipping whole chapters entirely.
A hub for quests.
How non-playable characters or factions perceive the player character based on their actions or choices in the game world.
Games that have an open gameplay structure that allow players to interact with the world as they choose.
What lies ahead, and is distant from the present.
Weapons can often be upgraded with new attachments, augmentations, or magical enchantments. These upgrades result in the original item being more powerful than originally intended.
The building/editing of vehicles, mechs, and the like.
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