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Device used by games with text boxes to show that a mysterious and/or unknown character is talking. Mostly used in games coming from Japan (at least nowadays).
The First-Person Regain Consciousness is regularly seen in First-Person-Shooters.
A helpful reminder of how long it's been since the last checkpoint.
When a crew member or someone close to the crew passes away before a project is released, or they contributed significantly to an earlier project, that person is often still credited for their work or given a dedication.
Making console controllers work with Windows, half a year after release and wired only initially.
Games set in, or focused primarily around, the years between 1990 and 1999.
A feature in some games on the GOG.com service. Unlocked only while using the GOG Galaxy client.
To strike someone physically using a handgun-type weapon.
Some game environments feature certain areas that allow for special kills outside a player's normal cadre of moves. These kills usually feature unique animations such as slamming an enemy's head through a television or sticking their head in a trash compactor.
The 23rd Annual D.I.C.E. Awards celebrate the best games of 2019, as voted by industry professionals.
Members of the German National Socialist Party, which controlled Germany from January 1933 unto the end of World War II in May 1945. Nazis and characters inspired by them are often used as villains in video games.
Auto-aiming (or Auto-targeting) allows for a character to attack or interact with an object or enemy that's very near to the player or within their field of vision.
Artificial Intelligence, or AI, commonly refers to the programmed behaviors of NPCs in a game, whether it's the fact that a soldier takes cover behind a wall in Gears of War, or that townspeople cheer upon your arrival to their village in Fable.
A point within the game whereby the game saves its current state whether it be for the purpose of a more convenient respawn point or a gameplay design (such as in racing).
From Beat-em-ups to fighting games to modern FPS, one dude hitting another has made an enjoyable pastime.
A gameplay mode that pits two or more players in a fight to the death. John Romero is credited with coining the multiplayer term "deathmatch."
Lasting from 1939 to 1945, The second World War was a conflict between the Allies and the Axis. It was the most devastating conflict in human history.
A cutscene (usually using the in-game engine) which allows the user to contribute to or modify the action- such as changing camera angle, zooming in and out, or being able to move the player character around actors playing a scripted sequence.
For games that feature a mission briefing before gameplay.
Crunchy frozen water fallen from the sky. Many games feature a snow world, a snow level, or otherwise-connected regions of wintery landscapes.
The use of a board to ride down a snow-covered slope.
A Multiplayer game mode where two or more teams fight against each other to the death. The team with the most kills wins.
One man's terrorist, another's freedom fighter.
A portion of a shooter or action game where players are forced into an on rail shooting sequence.
Reptiles known for their hard shells.
Marine mammals that can grow to be among the largest animals on earth. Whales are sometimes hunted for their meat, oil, and ambergris; this has left many species seriously endangered.
A large aquatic mammal.
Fearsome fish terrors from the big blue, reaching great notoriety with the release of the Jaws films.
A boss fight is a culminating challenge that pits the player against one or more enemies representing a greater threat and/or difficulty than those previously faced. These scenarios typically feature unique antagonists.
A game in which the object is for each team to retrieve the opponent's flag and return it to their own base. Typically used in multiplayer first-person shooter games.
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