Mister Mosquito
Blight Club
Game Mess Mornings 05/22/24
GrubbSnax
841: Fair Use Brad Garrett
Giant Bombcast
GB@Nite LIVE! Tickets & Details
The Not-E3 2024 Time Zone Chart
The Community Spotlight 2024.05.18
The Community Spotlight 2024.05.11
The Community Spotlight 2024.05.04
Game » consists of 4 releases. Released Oct 23, 2012
Using physical force to damage an opponent, with or without an equipped weapon from a first person perspective.
First-Person is a vantage point that attempts to simulate looking through a game character's eyes. It is most commonly found in first-person shooters, racing games, and visual novels, and to a lesser extent in other genres, such as RPGs, 3D platformers, and adventure games.
A hand gesture with a long and controversial history.
Slow walking is when the player character can not move at full speed and is restricted to a slow walk, usually while talking to someone.
Frostbite is a game engine developed by DICE, introduced with the release of Battlefield 3. It is also used by various other EA studios in non-FPS roles.
Developed by Swedish studio DICE, the Frostbite Engine focuses on destructible environments and HDR sound. The engine made its debut with Battlefield: Bad Company.
Some first-person games that wish to immerse the player in the experience more will go as far as to include full body awareness, or the ability to see the player character's body when looking down.
The concept of a game referencing another game through mockery, parody or even directly. A game reference to the same franchise does not count.
GamersGate is a client-free digital distribution service.
Gamescom 2012 was held in Cologne, Germany, from August 15th to 19th.
A glitch is an action performed within the bounds of a game engine that was not intended by the game's developers. Glitches are often performed by the player, though they can also occur independently.
A method to clearly show the player live grenades near them. Usually displayed on the HUD.
A type of parachute jump. HALO stands for High Altitude Low Opening
A heads-up display is a graphical overlay of vital information used in most modern games.
A console game is high definition if it operates at a resolution of at least 720p, or 1280x720. A console able to achieve this resolution is HD-capable. For a variety of reasons, the term does not apply to PC games.
A concept where players actively hold their breath to steady their aim, sneak past zombies, or to avoid drowning.
Humans are bipedal, sapient primates capable of abstract reasoning, language, and emotions.
A concept in a game where the playable character can't run out of ammo, and doesn't need to pick up/buy ammo. In some cases, you still have to reload your weapon, but you will still have an endless amount of magazines.
With the internet in full swing, some games reflect its leak into popular culture by making references to the World Wide Web.
A standard in nearly all competitive online shooters, the Kill Feed is the live on-screen update of the kills in an multiplayer game, providing updates as to whom is killing whom, as well as other important events.
When the title of the game does not appear immediately at the beginning of the game, but rather after the first mission or prologue.
A leaderboard is a way for players of any multi-player game to know where they rank within the game's community.
Leaning is a concept that allows a character to angle their body. Often used to look around corners. Primarily found in First Person Shooters.
The opposite of open-ended gameplay, linear gameplay uses scripted events, Quick time events, cut scenes, and a restricted path to tell a story exactly how the writer intends, and control elements of the action.
Loading Screens are specific screens that are displayed while a game is loading resources so that the player has something to distract them while the game loads. Loading Screens can be images, text or even mini-games - and sometimes a combination of all three.
Some games will give the player hints and tips on how to play while the game loads.
Lock On is a game mechanic that allows the player to automatically center the character's aim on a target, usually done with a toggle or a press of a button.
This concept is for games in which at least one of the main characters is male.
A game where you eventually receive a map of an area. Like in Metroid Prime you have map download stations to get a map outline of the area. This is the same concept in the exploring Castlevania games.
Matchmaking is a technique which allows players or teams to be matched with others for the purpose of playing an online multiplayer game.
This edit will also create new pages on Giant Bomb for:
Until you earn 1000 points all your submissions need to be vetted by other Giant Bomb users. This process takes no more than a few hours and we'll send you an email once approved.
Use your keyboard!
Log in to comment
Log in to comment