In regards to a rumor of a current-gen re-release of the Mass Effect trilogy I may have seen or may have dreamed of, I was thinking about how the difference in gameplay style was probably the biggest hurdle to overcome with such a transition. Sure, the first game is actually better than its sequels in some regards, but I'm of the mindset that the much simplified inventory system and combat controls of Mass Effect 2 (and by extension, to a certain extent, 3) were essential improvements that make playing the original game a little hard to swallow. Could/should those improvements be applied to a re-release of the first Mass Effect game - the one game where I think it would stick out like a sore thumb? There are serious developmental hurdles to that, and ones I doubt a developer under EA would be allowed to take, but let's speak in hypotheticals here.
I'd probably be less interested in even a direct port if the PC versions of the series included official and functional gamepad support, but considering the number of games in the past years which have, that always felt like an active decision to undermine the PC versions of the game.
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