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Trading systems allow players to trade items, money and other objects between each other.
Dancing is the movement of a body, usually rhythmic and to some kind of music. A lot of times, it happens between two people and may be romantic.
Insanity is a condition whereby the sufferer is of unsound mind. Depending on the condition of the individual, he or she may be prone to fits of uncontrollable violent behavior, hallucinations, or other symptoms.
Many games allow you to buy stuff, these are the dudes who help sell it to you. Typically they also engage in light conversation.
No point in gathering coins, gold, gil, money, or whatever if you can't buy anything with it.
A distinctive song associated with the game (often played during the introduction/end credits). Note: This concept deals just with songs with lyrics, as opposed to instrumental pieces.
Gameplay that involves performing an entrepreneurial service in order to make money.
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