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    Mahjong Gokuu Tenjiku

    Game » consists of 5 releases. Released Jun 25, 1994

    Mahjong game developed by Chat Noir in 1994. It is themed around the Chinese novel Journey to the West and was released on multiple systems.

    Short summary describing this game.

    Mahjong Gokuu Tenjiku last edited by reverendhunt on 03/05/23 02:35PM View full history

    Overview

    No Caption Provided

    Mahjong Gokū Tenjiku is a riichi mahjong game developed and published by ChatNoir for the 3DO on August 10, 1994, for the Super Famicom on August 19, 1994, for the Sega Saturn on November 22, 1994, for the Sony PlayStation on December 3, 1994, for the PC-FX on March 24, 1995, and for NEC PC-98 computers on June 30, 1995. It also received a Windows PC version.

    A sequel to the 1986 game Professional Mahjong Gokū, Mahjong Gokū Tenjiku features a campaign mode where players choose between one of several protagonists from the classical Chinese novel Journey to the West (Gokū, Gojō, Hakkai, and Sanzō, each representing a different "save slot") as they make their way through their pilgrimage to Tenjiku while challenging various characters from the novel to matches to mahjong. Each group encountered has their own rule changes, and players rank up by winning against them.

    The PS1 version later received an enhanced re-release on June 3, 1999, known as Mahjong Gokū Tenjiku 99. The game also received a sequel for the PlayStation 2 a year later, known as Mahjong Gokū Taisei.

    Rule Settings

    All settings are enabled unless otherwise specified.

    • 食い断么 (Kui-tanyao) - Allows the tanyao (no terminal or honor tile) yaku to be counted with an exposed hand.
    • 裏ドラ (Uradora) - After winning a hand after declaring riichi, an additional dora tile is revealed.
    • 槓ドラ (Kandora) - After declaring kan, an additional dora tile is revealed.
    • 槓ウラ (Kan-ura) - An additional uradora is revealed for each kandora in play. Disabled by default.
    • 一発 (Ippatsu) - After declaring riichi, players can receive an additional yaku if they receive a winning tile within an uninterrupted set of opponent tile draws.
    • 一発失効 (Ippatsu-shikkō) - ???. Can be either discarded after (捨後, default) or before (捨前).
    • 二家和 (Ryanchahou) - When two players declare ron at the same time on another player's discard, have that player pay for both players (rather than the player closest to them counter-clockwise). Disabled by default.
    • 二飜縛り (Ryanhan-shibari) - If a player has remained the dealer for five consecutive hands (with exhaustive draws and/or dealer wins), players must have a yaku with at least two-han to declare the next win.
    • 不聴罰 (Noten-batsu) - After an exhaustive draw, players without a tenpai hand must give penalty points to those with a tenpai hand.
    • 南場不聴 (Nanba-noten) - If a hand in the South round ends in an exhaustive draw with the dealer not in tenpai, either progress as normal (輪荘, ronchan, default) or repeat the hand with the same dealer (連荘, renchan).
    • ドボン (Dobon) - Ends the match early once a player's points goes below zero.
    • 西入 (Sha-nyuu) - If the top player does not reach a certain point threshold by the end of the second round (South), the game plays a third round (West). Disabled by default, can be changed to 30,100 points, 33,100 points, or 35,100 points.
    • 自摸平和 (Tsumo-pinfu) - Allows the yaku Pinfu (all sequences with no additional fu other than a closed ron) to be counted on self-draw (by ignoring the yaku Menzenchin Tsumohou's fu value).
    • 三四連刻 (San-suu-renkō) - Allows two additional closed-hand yaku: the 2-han Sanrenkō (three sequential triplets of the same suit) and the yakuman Suurenkō (four sequential triples of the same suit).
    • 大車輪 (Daisharin) - Players who form a closed hand of all sequential non-terminal pairs of the same suit receive a yakuman.
    • 八連荘 (Paa-renchan) - Players who win their eighth consecutive hand receives an automatic yakuman on their eighth win.
    • 数え役満 (Kazoe-yakuman) - Players whose hand has 13 han or more receives a yakuman, rather than a sanbaiman.
    • 二倍役満 (Nibai-yakuman) - Allows certain yakuman hands to be worth double the points.
    • 七対子 (Chiitoitsu) - Determines the fu value of the yaku Chiitoitsu (seven unique pairs), with either 25-fu (default) or 30-fu.
    • 副語平和 (Fuku-go-pinfu) - ???. Either 20-fu (default) or 30-fu.
    • 二盃口 (Ryanpēkō) - Determines the han value of the yaku Ryanpēkō (two sets of doubled sequences), with either 3-han (default) or 2-han.
    • 馬 (Uma) - Applies an uma spread to the final score, with second place receiving the lower amount from third place and first place receiving the higher amount from fourth place. Can be 5-10 (default), 1-2, 1-3, or disabled entirely.
    • 持点 (Ji-ten) - Starting amount of points. Can be 25,000 (default), 26,000, 27,000 or 30,000.
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