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Assassins are people who are tasked with the action of violence against peoples, though their general aims are to be discreet and as minimally violent as possible in order to remain discreet if necessary.
Characters that are described and interact with the character primarily or only via audio (most often through dialogue, but usually also using some audio effects). As opposed to cutscenes which often emulate film, the way aural characters are presented in games often more closely parallels radio dramas and other audio-exclusive media.
A condition in which two male characters are socially close, but not sexually or romantically, and are often partners.
A character whose intentions seem to be to help the player character, but their motives are unclear.
Characters controlled by the game for players to interact with, as opposed to player characters which are controlled by whomever is playing the game.
A sacrifice is the act of offering something (item, health, creature, blood, etc.) to a higher power or a greater good. In games, this often guarantees some sort of favor in return.
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