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Common in modern war video games, air strikes are usually used to take out large targets such as enemy vehicles or buildings. Laser designators are often used by the player to illuminate the target for a massive aerial attack.
First starting out as simple machines throwing stones, artillery has evolved greatly and is an important weapon in war.
Military term, indicating that a spotter is requesting fire support in close proximity to friendly forces. Players are ill-advised to linger in such areas.
Attacking the enemy from a position where a direct shot, using line of sight, is impossible. Typically used by artillery in order to attack from a great distance, where the enemy cannot be seen due to obstacles between the battery and the target.
A Kill Streak Reward is a small advantage over other players after a certain number kills are attained in a multiplayer match. This concept was popularized by, but is not limited to the Call of Duty franchise.
Persistent bullet holes allows players to shoot holes into walls without them disappearing right away. This feature added realism to first person shooters, as well as the ability to draw smiley faces.
Suppressing fire is firing your weapon at the enemy to force them to stay in cover, to reduce their mobility and their ability to return fire and reconnoitre your position. Impossible to do right in games, due to the fearlessness caused by players not feeling pain when they are shot.
A devastating future war in many game's narratives. Some games take place in a post-World War III setting where humanity struggles to live with the consequences of WWIII, while other games are centred around preventing global warfare from ever happening.
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