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First appearing in Final Fantasy XII, the ADB system is a cross between the ATB (Active Time Battle) system used in offline Final Fantasy games and the RTB (Real-Time Battle) system used in the online Final Fantasy XI.
Battle system associated with Final Fantasy series. First introduced in Final Fantasy IV.
A mechanic used mainly in Japanese RPGs of both the action and turn-based variety.
The ability to stop or reduce the damage from an oncoming attack.
A boss fight is a culminating challenge that pits the player against one or more enemies representing a greater threat and/or difficulty than those previously faced. These scenarios typically feature unique antagonists.
Button Mashing is a term used to describe gameplay where certain skills can be only realized explicitly through mashing buttons, a reckless player trying to get results or when the game rewards the player(s) who bash buttons the fastest. The latter example is common in Party Games.
Typically found in fighting games, combos are a series of strung-together moves.
The turn-based battle system used in Final Fantasy X.
The ability to counter a move.
An attack that does more damage than usual, usually affected by random chance and some sort of modifier.
The concept of using two weapons at once, often for more damage at the cost of accuracy, the use of a shield, grenades, or other similar accessories.
Experience Points are part of a character advancement system commonly found in RPGs. These points are generally gained by defeating an enemy or completing a task.
The concept of affecting the universe through supernatural methods, breaking the fundamental laws of science.
A system in which the player is allowed to control multiple characters. Most commonly seen in role playing games. Can also be used to describe party systems in the MMORPG genre, which brings a group of players together to accomplish various tasks.
The Press Turn System is the combat system used in several Shin Megami Tensei games. It allows players and enemies alike to take advantage of opponents weaknesses and provides a unique and challenging take on the turn based battle.
Summoning involves bringing a distant ally into battle to either perform a single, devastating attack or to fight on the behalf of the summoner.
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