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Concept »
Attributes are a numerical representation of a character's abilities who have their roots in RPGs. Today, attributes have spilled over to a wide range of game genres.
Experience Points are part of a character advancement system commonly found in RPGs. These points are generally gained by defeating an enemy or completing a task.
Fairies appear in many games, usually as a race that will assist players with magic. Fairies are almost exclusively female.
Heroes can only fight for so long. If they don't get rest or are able to recuperate, their performance will suffer (and so might they).
Health is a value that gauges how much damage players can take in a game before they die or pass out. Also known as life in some games. Health is usually represented by a bar or a percentage instead of an exact amount. Found in most non sport games
The process by which characters reach a new level, gain greater attributes, and learn more abilities. It usually involves earning enough experience points by completing a variety of tasks such as quests or by "farming" such as killing other characters for their experience points.
In some games, characters leveling up causes an explosion around your character that damages nearby enemies or the environment.
A meter measured much like HP that depletes when you use magic, and depending on the game, regenerates over time or can only be regenerated through rest or potions. Mana is usually displayed as a blue bar beneath it's red counterpart, the HP bar.
A sound effect that plays once the player has gained a level, solved a puzzle or reached a milestone within the game.
This bar keeps track of your Stamina. If it's depleted, you need to take a rest.
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