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Game » consists of 4 releases. Released December 1988
A sci-fi third-person shooter, featuring unique dual light-gun controls, online team deathmatches, and destructible urban environments, from Byking, Taito, and Square Enix. Released for the Taito Type X3 arcade system in 2012, it began the Gunslinger Stratos franchise of games and anime.
This third-person shooter developed and published by Sega for the arcade includes 10 v 10 multiplayer matches played online.
Gears of War is a tactical cover-based sci-fi shooter from Epic Games. The player controls Marcus Fenix, a COG soldier who fights the Locust aliens defending their home planet from the encroaching Human invaders.
An accessible online first/third-person hero shooter, Outtrigger was released in the arcades in 1999 and released right with the Dreamcast's ultimate demise in 2001. The game featured a multiplayer mode that performed surprisingly well whether you were on broadband or dial-up. Produced by Sega AM2's Yu Suzuki, the game was the first hero shooter, featuring four unique characters with their own classes and abilities.
Arcade light-gun shooter released by Taito in 1993. It supports 2 player co-op, and made use of digitized sprites and sprite-scaling to produce pseudo-3D graphics.
In one of the most revolutionary first-person shooters of the 1990s, players control the last remaining space marine in the demon-infested stations on Mars' moons.
A 1992 first-person shooter for arcades, developed by Taito. It pioneered several features before they became standards of the FPS genre, including circle-strafing and multiplayer deathmatch. Its control scheme, where the player moves with a joystick and aims with a lightgun, was also a precursor to modern FPS controls.
Considered by many to be the progenitor of the first-person shooter genre, Wolfenstein 3D is a 1992 first-person action game that pits the player, as Allied spy William "B.J." Blazkowicz, against the might of Nazi Germany.
A light-gun rail shooter similar to Operation Wolf and Cabal, but with more detailed three-dimensional environments. The original arcade version's sprite/texture manipulation engine anticipated FPS ray-casting graphics and the look of texture-mapped polygons.
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