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Sure, these days have almost every game sporting the newfangled 3D, but way back when, everyone had to live with plain old 2D. 2D, or two dimensions, limit the game to scrolling backgrounds, but some games even now make use of this basic concept.
Physics play an important part in this game in solving puzzles and/or combat. Notable examples include the Gravity Gun from Half-Life 2, and the Force Powers from Star Wars: Force Unleashed.
Freeware games are those which have their full versions legally free to download or otherwise obtain.
The ability to draw or paint in a game, whether as a gameplay mechanic or just a fun bonus.
These games are designed to be played by one person, and one person only.
“Indie” or “independently developed” games are video games which are developed by a studio without the support of an external publisher.
The concept of purchasing media and having it delivered over the internet. No physical representation of this content is given, and although the content resides on the user's hard drive they are typically granted a license to the product, rather than ownership of it.
In video games, breaking the fourth wall occurs when a game becomes aware of its nature as a game, or when a character directly acknowledges the player.
A Physics Engine Developed by Erin Catto. Originally written in C++ as a demonstration for GDC 2006, it was then expanded and has since exploded in popularity among indies and powers games such as Angry Birds, Happy Wheels, and practically everything else.
Referencing a TV show, celebrity, song, trend, historical event, etc. is one of the easiest ways to get a laugh. This can be either a throw-away gag, like the name of an achievement, or the main subject of the game.
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