Power Bombcast: The Skin Doesn't Quite Fit
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Game » consists of 6 releases. Released Feb 17, 1992
Sure, these days have almost every game sporting the newfangled 3D, but way back when, everyone had to live with plain old 2D. 2D, or two dimensions, limit the game to scrolling backgrounds, but some games even now make use of this basic concept.
Games that have had television shows based on them.
Benny is an enemy in Kirby's Dream Land, appearing only in the game's Extra Game mode.
A fish with swim goggles. A common enemy in water sections of Kirby games.
An enemy in Kirby's Dream Land, replacing Cappy in the Extra Game mode. It disguises itself as a cupcake until its frosting is inhaled.
A ghost enemy in the Kirby series.
An enemy in Kirby's Dream Land's Extra Game mode.
Bosses are enemies that fight you at the end of a level or at a significant point in the story.
A boss fight is a culminating challenge that pits the player against one or more enemies representing a greater threat and/or difficulty than those previously faced. These scenarios typically feature unique antagonists.
When players must fight all of the bosses of the game at once. This can either be an optional mode, or a required sequence. Boss Rush can also mean a game where the player only fights bosses.
In video games, breaking the fourth wall occurs when a game becomes aware of its nature as a game, or when a character directly acknowledges the player.
Bronto Burt is a recurring enemy from the Kirby series. Burt goes almost everywhere by flying.
Broom Hatters like to split time between obsessively sweeping up whatever location they are in and attacking Kirby.
The Cappy is a common enemy in Kirby games. It is a mushroom whose cap can be knocked/eaten off, after which it resembles a haniwa.
A pelican enemy from the Kirby series.
A jack-in-the-box enemy in the Kirby series.
Coner is a hermit crab enemy in Kirby games, which is incredibly common in water/beach areas.
The continue is a classic gaming concept, and usually arises when the player "dies" or fails in the game. Usually some loss is tied to a continue, in a form of a "life" or something of other value.
When characters shed tears - often due to extreme sadness.
Dancing is the movement of a body, usually rhythmic and to some kind of music. A lot of times, it happens between two people and may be romantic.
The main line of distinction between victory or failure in video games, death is the process of a biological being ceasing to be alive.
The concept of purchasing media and having it delivered over the internet. No physical representation of this content is given, and although the content resides on the user's hard drive they are typically granted a license to the product, rather than ownership of it.
A horn-headed foe of Kirby, which appears only in his first game.
Whether it's a section of a game, a mission prelude or just a scary premonition; dreams are a common occurrence within video games.
A powerful release of energy. This energy is usually expelled in all directions very quickly, typically giving off orange or red flames.
The last boss you face in a game, usually representing the final climax of the game.
Cold-blooded aquatic animals that have scales and breathe through gills.
A bat enemy in the early installments of the Kirby series.
An enemy octopus in the Kirby series.
Fairly weak enemies (not specific characters) that go down in a couple shots or swings, but will keep coming in droves.
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