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Game » consists of 6 releases. Released Oct 31, 2006
An AI companion is a computer-controlled ally who follows and aids you through your adventures or who requires your protection. The AI companion's survival is often essential to game and story progression.
Artificial Intelligence, or AI, commonly refers to the programmed behaviors of NPCs in a game, whether it's the fact that a soldier takes cover behind a wall in Gears of War, or that townspeople cheer upon your arrival to their village in Fable.
First starting out as simple machines throwing stones, artillery has evolved greatly and is an important weapon in war.
Auto-aiming (or Auto-targeting) allows for a character to attack or interact with an object or enemy that's very near to the player or within their field of vision.
A boss fight is a culminating challenge that pits the player against one or more enemies representing a greater threat and/or difficulty than those previously faced. These scenarios typically feature unique antagonists.
A game in which the object is for each team to retrieve the opponent's flag and return it to their own base. Typically used in multiplayer first-person shooter games.
A point within the game whereby the game saves its current state whether it be for the purpose of a more convenient respawn point or a gameplay design (such as in racing).
Chest-High Walls appear regularly in video games, particularly in third-person-shooters with cover mechanics.
Games that have been offered to players free of charge, from a publisher or distribution platform, as a form of apology for a service issue.
A Cover System is a gameplay mechanic that specifically governs the player's ability to hide behind objects to avoid detection or enemy fire.
The act of bending at the knees from a standing position. Crouching is an essential part of many shooters and platformers, and can be used by players to stay behind cover or avoid incoming projectiles.
A non-interactive sequence within a game most often used for plot advancement.
The main line of distinction between victory or failure in video games, death is the process of a biological being ceasing to be alive.
A gameplay mode that pits two or more players in a fight to the death. John Romero is credited with coining the multiplayer term "deathmatch."
The concept of purchasing media and having it delivered over the internet. No physical representation of this content is given, and although the content resides on the user's hard drive they are typically granted a license to the product, rather than ownership of it.
Downloadable Content adds new features and content to already-distributed video games via the Internet. Examples include new maps for FPS games, new songs for rhythm games, and new cars for racing games.
The 2006 Electronic Entertainment Expo (E3) took place at the Los Angeles Convention Center in Los Angeles, California on May 10-12.
Why are bad guys on so many game covers? Perhaps the developers secretly think they're cooler than the good guys.
A powerful release of energy. This energy is usually expelled in all directions very quickly, typically giving off orange or red flames.
Always a fun time in any game, the explosive tipped arrow puts a great spin on a classic weapon.
Fascism is a extremist totalitarian, nationalistic political ideology. Within video games, various fascist regimes are often portrayed as the enemy within the Second World War.
A feature of some PSP games that allows two PSPs to play together with only one UMD.
Greatest hits is a general term for re-releases of games which have sold a certain number of copies, as part of a program managed by the console manufacturer.
Havok Physics (Havok) is a physics API developed by Irish company Havok and released in 2000. It is used in video games as a physics engine, allowing for realistic interactions between in-game entities.
Health is a value that gauges how much damage players can take in a game before they die or pass out. Also known as life in some games. Health is usually represented by a bar or a percentage instead of an exact amount. Found in most non sport games
A warlike civilization in the Killzone universe. Once human colonists on the planet Helghan, they faced hellish conditions that killed many; only those who adapted survived, later overthrowing the human government and taking control of Helghan.
Henchmen are the loyal grunts caught in between the player and the main antagonist. Without them every game would be nothing more than a boss battle.
Humans are bipedal, sapient primates capable of abstract reasoning, language, and emotions.
More commonly known as the ISA, this alliance is composed of many colonies.
A parallel projection technique used in 2D sprite-based games to fake the appearance of 3D depth.
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