After have been playing Killzone 2's multiplayer portion off and on since its release, I have found that the gameplay at its current state may-be somewhat contradictory.
On one hand the gun movement and character model movement, as well as bullet physics seem to dwell in the realm of realism.
On the other hand the inability to take cover seems to give players an incentive or forces them to jump into battle in a manner more similar to halo or COD4.
These two aspects seem to contradict each other, this might be just an educated guess, but it seems as though killzone 2's multiplayer is the way it is because originally the gameplay was centered around the concept of taking cover. The developers state that in QA the cover system was found to be a detriment to the player experience due to the 360 degree battle experience. I agree with this, I don't think a cover system works in a 360 degree battle styel environement (with 32 players and respawns) unless there are highly communicative individuals working together on the same team.
Although the cover system didn't seem to make sense, I think a leaning system might work much better, allow players to avoid all or nothing type tactics.
I also find that another change could help improve the killzone 2 player experience.
-Limit on how many players are allowed to use a certain class in a match.
Although I don't believe any such changes could practically occur for this installment of the Killzone series, but it may help as a guide for further gaming experiences following a similar route.
If anyone else has ideas on how Killzone 2 multiplayer could be improved your welcome to post here.
Killzone 2
Game » consists of 8 releases. Released Feb 27, 2009
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