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The genetic dynamo that allows people to totally recreate themselves, ADAM is at the centre of more or less everything that goes on during the original two BioShock games.
An often used plot device where the main character wakes up and has lost all their memories. The game usually centers around getting your memory back or uncovering the events that lead to your confusion.
Games that allow fauna to be used as weapons.
Big Daddies are the lumbering genetically modified behemoths in the underwater city of Rapture. Clad in garish diving suits, these monstrosities were created to protect Rapture's population of walking ADAM factories, the Little Sisters.
A derivative form of Cyberpunk which heavily revolves around biological technology.
Games in which the player is incapable - not just discouraged from - harming innocents. Sorry, no matter how bad you want to, you just can't pull that trigger.
A different take on the commonplace video game death. Different ways to avoid death can include time travel, as in Prince of Persia; or a minigame, as in Prey.
Crouch Jumping is an action performed in FPS games in which the player crouches mid-jump in order to hurdle an obstacle or reach higher ground.
Cryokinesis is the manipulation of ice. Also known as Ice Manipulation or Cryomancy. Users can generate, shape, and control ice to their will.
Customization in games that allow users to change various parts of their equipment or moves to fit their gaming style.
It's all in the family.
Any game that represents a society noticeably worse or less desirable compared to those in the present. This can relate to kinds of political and economic organisation, excessive human suffering, social problems caused by technology, or as a result of an apocalyptic event.
An Plasmid that appears both in Bioshock and Bioshock 2.
Missions during which players are tasked with protecting a non-playable character or object from harm until a certain goal is met.
EVE is effectively the mana of the BioShock universe. Injected via hypodermic needle, or gained via consumables, it is used to fuel plasmid powers when fighting in Rapture.
Either through a concealing helmet, keeping the whole game in first person, or using clever camera work, the player character is kept faceless throughout an entire game.
Somewhat of a cross between Amnesia and Insanity, this is where a character replaces their own real original identity with a new false identity (i.e. a false reality/persona/memories), usually caused by either internal psychological trauma or external brainwashing.
Weapons that use a freezing effect to damage opponents, slow them up, or freeze them solid.
Toilets that can be used in-game. Neat, but easily abused, which seriously impacts virtual water conservation.
The smoke that rises out the barrel of a gun.
Taking advantage of computers and machinery as weapons, in solving puzzles, etc. or otherwise changing up gameplay.
Image flashes are usually found in survival horror games. The idea is to scare the player by showing images at unsuspected times.
A status of decreased cognition caused by a substance such as alcohol.
A spell or ability that summons a swarm of insects. It's often used as a distraction against bigger enemies.
Little Sisters are genetic tools utilized to carry and gather ADAM in Rapture.
Games featuring characters that appear much older than their actual age would dictate.
This concept is for games in which at least one of the main characters is male.
Murder is the act of ending the life of another living thing against its will without the sanction of a higher governmental authority, such as the casualties that result from acts of war. It is generally intentional, at least in a legal meaning, but not necessarily.
Games with characters that, for either physical or psychological reasons, are unable to speak. Not to be confused with a silent protagonist.
A circumstance in video games where the player will defeat large numbers of enemies without any assistance from AI or other players. This may occur for part of a game or the entirety of it.
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