I've played enough of the game now (Steam says 9 hours) beaten it on easy 3 times and came 1 turn away from beating it on normal (lost the dice-roll for power-gen twice) with a squad I wasn't at the time very good with, but have since gotten much better at using. From what I can tell, the game is pretty much a cake-walk on easy once you get the vaguest hint of what you are doing. On easy I end up with one or two of my units sitting around not acting at all because I have killed all the units on the map that turn. So, my tips for people having trouble with it.
First, use the starting mech group until you beat the game. They are extremely effective at teaching you the basic strategies I've used to make easy a cake-walk. I.e. kill units when you can, use the push mechanics too your advantage and etc. I know all those other mech groups look cool, but until you've mastered the basics of how important positioning is, your doing yourself a dis-service experimenting with other types.
Second, play on easy until your bored of it. The jump in difficulty on normal is significant enough that its not the difficulty to learn the game on, at all. Play with any new group on easy until you get a feel for their gimmick (because each group so far does seem to have its own variation on how to solve the game's core puzzle element).
Third, learn the basic mechanics of the game. know that you can repair 1 point of damage if you don't do anything. Realize that so long as your mechs don't drop to zero hp, your not losing anything by having them soak damage. Remember you only have to survive the fight, not kill everything. Remember that pushing units into something causes them a point of damage, You can push enemies into each other, mountains or your own units and deal them that extra point of damage that kills them. Pushing anything that doesn't fly into water is an instant kill. There is in the upper right of the screen an action-order. If you find yourself wondering if an enemy you have moved to kill another will get its attack off before that enemy attacks the building its targeting, check that. The game lays out every last bit of the information for you. Standing on spawn-points only costs you a point of damage..which you can heal on the following turn. Especially on easy, it can be very cost-effective too simply camp over spawn-points with your least useful mech(in the starting group this would often be the tank as it only does 1 damage) and mop-up the one or two bugs that pop up with your other units.
Fourth. The game only tells you this once but, do not feel like you -have- to complete all 4 islands in order to go to the final mission. It scales based on how many islands, 2, 3 or 4, you have completed. What that means is the enemies you face will be stronger the more islands you complete. Honestly, I've found beating it after only 2 islands easier then all 4, because enemies often have less HP and your not as hampered by not getting enough cores to upgrade your mechs to keep up with upgraded enemies.
Fifth. You can select an enemy, mouse over their portrait and get an exact detail on how there attack works. Useful to learn.
Sixth. Assuming you get good enough to never have your power-threatened, or rarely taking any damage. Always go for the missions which provide credit. You are able to complete all but 3 missions on an island. Priority goes to those with guaranteed core rewards first, (only appear as far as I can tell on the 2nd + island you do) followed by credit. Extra power is ok, but if you are able to hit every single mission that rewards 2 points of credit, you should be able too get 9 points of it. That should lead to 4-5 cores per completed map (it is almost always correct to just buy every last core you can then to buy extra fancy weapons since you have to use yet more cores to turn those weapons on/upgrade them).
Finally. Really do take your time with the game. It fun, and on easy not all that difficult once you wrap you head around the kind of puzzle it is. Easy difficulty afford you the chance to learn, don't feel bad playing the game on that difficulty to start.
Oh, and I have what I think is a spoiler for one of the achievements (Meet and old friend). I have not gotten it, but I ran into what I think it must be, with no ability to pursue it. For those interest I'll include it in spoilers.
I destroyed a mountain and got a message that there was another non-vek life-form detected. There was a glowing bit in the mountain rumble and instructions to check it out. This happen on the last turn of the mission however and so I couldn't complete it. I was unable to go back and check but I am fairly sure the mountain in question was only ever damaged once. Since they normally take 2 hits of any damage value to break I assume the key is too look for a cracked mountain on a map, break it, and walk a unit to the location. No idea how often this shows up, or if the 'its always a already hit once mountain' is in fact true. Worth keeping an eye out for mountains that appear damaged with no elements on the map/mission that would explain it.
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