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First-Person is a vantage point that attempts to simulate looking through a game character's eyes. It is most commonly found in first-person shooters, racing games, and visual novels, and to a lesser extent in other genres, such as RPGs, 3D platformers, and adventure games.
Formerly known as the "Doom Engine", id Tech 1 is the first generation of game engines from id Software.
Formerly known as the "Quake II Engine", id Tech 2 is the second generation of game engines from id Software.
A page dedicated to the graphics engine that has powered games such as Doom 3, Quake 4 and Wolfenstein.
The fifth version in the id Tech engines designed by John Carmack and developed at id Software LLC for Rage and Wolfenstein: The New Order.
The sixth version in the id Tech engines developed by id Software, know internally as "id Tech 666".
The seventh version of the id Tech series of engines.
Infinity Ward's game engine used in the Call of Duty series.
Who needs 2D when we've got 3D? 3D, or 3 dimensions, is what we're used to seeing in almost every game these days, letting us do all sorts of awesome stuff like run in circles!
The engine for the original Quake, written by John Carmack and Michael Abrash.
RenderWare is an API and graphics rendering engine made by Criterion Games.
Source port is a general term for any modification created through the use of a game engine's source code, usually with the intent of expanding or improving its functionality in some way. Source ports commonly add features such as high resolution support and compatibility with newer operating systems.
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