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Game » consists of 3 releases. Released May 26, 2012
Sure, these days have almost every game sporting the newfangled 3D, but way back when, everyone had to live with plain old 2D. 2D, or two dimensions, limit the game to scrolling backgrounds, but some games even now make use of this basic concept.
Diseases are medical conditions that have a negative effect on one's body. Some games revolves around a disease.
Your friend in medicine. Mostly.
First-Person is a vantage point that attempts to simulate looking through a game character's eyes. It is most commonly found in first-person shooters, racing games, and visual novels, and to a lesser extent in other genres, such as RPGs, 3D platformers, and adventure games.
Nothing helps set a game in a specific point in time more than having a few famous faces from history drop by to say hi.
“Indie” or “independently developed” games are video games which are developed by a studio without the support of an external publisher.
Islam is a monotheistic religion articulated by the Qur'an. A text considered by its adherents to be the word of God given to Muhammad, considered by the Muslims to be the last prophet of God.
Nomads are people with no permanent settlement.
A gathering of people who believe in the same higher power(s), and follow the rules laid out by the mortals chosen to be their prophets. Video games generally try to shy away from negatively portraying real religions to avoid controversy, however they make ample use of fictional in-game religions.
A terminal illness is a sickness or disease with no cure. Barring a miracle, the afflicted will die because of it.
The Crusades were a series of Medieval wars waged by European Christian armies under the authority of the Pope against Islamic nations in the Holy Land. They lasted several centuries and are featured in numerous games.
A sub-genre of adventure games, visual novels are a form of interactive fiction that usually have very little in terms of gameplay but often focus more on extensive storytelling, character interactions, decision-making and branching narratives.
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