I am 14hrs in and have not yet left Miami... I have puzzled through all of the challenges/kills on it and finally feel ready to move on.
I played through the first mission fairly quickly, think its a fun looking map but immediately moved on to Miami so I could begin my 'Kill Sean Bean' (First elusive target) preparation. As someone who spent about 150-200hrs in the first game, I spent a lot of time doing the optional weird and wonderful weekly challenges. They forced you to learn the map in ways you never expected to, by the end I could get anywhere on any map with just the suit and fibre wire. This made the last 5/6 elusive targets an absolute breeze and I want to get Sean Bean so badly I am happy to put the hours into preparation.
So... for me, this approach feels right, and I am glad I have done it. I think its great that all the content is available immediately, but I wouldn't have thought twice on buying at launch if they went episodic again. I plan on moving onto the Columbia map tonight for the first time and starting the process again.
My current thoughts on the game are that it's exactly what I expected. More Hitman, slightly better. PC version optimisation sucks a bit, its the only game with my 1060 6GB where I have to lower the settings to get a steady 60fps at 1080p. I am also frustrated that all my progress from the first game is lost. I played HITMAN on PS4 so I guess I am asking way too much, but from what I understand even for pure PC players losing over 100hrs of progress would suck... but I get the technical aspects as to why it's not possible.
I haven't seen any of the 'challenges' from the first game yet, where every week the Dev (IOI) would load up a new permanent challenge. Hope they come back into play, as previously stated I got a lot out of them. I know the community will be building thousands of them... but the Dev's really do know these maps more intimately and can create some very unique puzzles. I remember in Paris having to find a way of getting the Battleaxe to 3 different targets, without allowing anyone to get suspicious, and get the kills wearing outfits which were unsuitable for carrying the battleaxe.... and the targets were all on 3 different floors and usually had a friend close by. It was great running back and forth, switching outfits to carry the axe, change to get the kill... it was really satisfying to work out & required an insanely intimate knowledge of the map to figure out (without Youtubing it).
Some people complain about the lack of CG sequences as if it speaks to a lower quality product overall... I frankly couldn't care less. The studio suffered major setbacks and brought Hitman 2 back from the brink of death... if a lack of CG cutscenes is the biggest blow to the 'Quality of the overall package' then I don't see why it can't be forgiven and forgotten by even the most enthusiastic CG overs out there.
Can't wait to see what the other maps bring... and I am very excited for the first Elusive target. I just hope they got rid of the 'Restart if no escalation' cheat so people can't scout ahead... let's see some honest success & failures just like our fellow duders will be forced to do on-camera.
Final note to the Dev - Please add a 'No Blood' option so I can play it in front of my kids and tell them that the targets are 'Just Sleeping'... my 3 year old has caught on and doesn't care for it so I can't play it on the big TV with Steam Link anymore... but he does still laugh when I push people into the water 'for a swim'. Yes, I'm a terrible parent.
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