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An innate ability to control the behavior and direction of the air. This ability can also be used to create and control bursts of wind.
A concept in games with multiple characters, a screen with pictures of all playable characters with the possibility of stat listings.
Typically found in fighting games, combos are a series of strung-together moves.
Games featuring guests introduce playable, established characters from outside of a franchise. Primarily but not exclusively seen in fighting games.
Games that feature characters whose hair movement is governed by a physics engine.
Special or stronger units than standard ones, usually found in strategy games. This is not necessarily the same thing as a superhero or a game's protagonist.
This concept is for games in which at least one of the main characters is male.
Martial arts are a popular set of skills that many video game characters possess. Martial arts are the cornerstone of any fighting game, and have influenced many platforming and adventure games.
A Palette Swap is when two or more characters share the same style sprite or character model with only minor color or cosmetic changes. Although visually similar, palette swap characters may have very different moves and personalities.
Samurai, or Bushi (literally, "warriors") were a social class in feudal Japan, equivalent to Western aristocracy, knights.
Male characters who are depicted in an overtly sexual manner.
A fighting game archetype where characters with a significant similarity in fighting style to Street Fighter's Ryu & Ken.
Featured mainly in fighting games, special attacks usually require more than just pressing a button to activate. They are usually unique or at least varied between characters.
Commonly found in fighting games, a super meter increases when either a character takes or gives damage (depending on the game). There are many variations on the super meter, depending on the franchise or game.
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