The first game in the second saga of the Halo sci-fi series has the Master Chief awakening from cryostasis as he explores the mysterious Forerunner shield world Requiem, fights a newly-formed Covenant group, and accidentally awakens an ancient evil.
Episodic? Valve has proven that it's literally impossible to release more than two episodes. If Valve can't do it, what makes MS/343 think they can do it?
You realize that as of now, Valve is the only one to outright fail at delivering on the episodic promise, right?
why is everyone comparing this to COD spec ops there saying it has weekly story events built in that seems nothing like spec ops to me, spec ops is a pointless bolt on to the game so another point can be put on the back of the COD box this seems like a co op campaign
Requiem is the Forerunner Shield World (I think it is a Shield World at least) that some parts (or the majority as far as we know) that Halo 4 will take place on.
@DanTheGamer32: It's been known for a while that the game is going to have perks. I don't consider grinding multiplayer just so I can be equal to other players fun, others do. Ordinance Drops and Instant Respawn seems indicative of what they're going for, too. People who'd complain about waiting 10 seconds after they died.
How I know is that someone posted this stuff here.
@ez123: Well I know someone who's actually at E3 who's played several hours of the game who says otherwise; that the game feels nothing like CoD, it's more Halo at it's core. The perks and loadouts are all well balanced so no-one is 'better' than someone else just because of their perk choice like in CoD. From what he tells me (he's the biggest Halo fan I know btw, like seriously hardcore) there is nothing to worry about :)
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