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Game » consists of 1 releases. Released Jun 12, 2001
Humans are bipedal, sapient primates capable of abstract reasoning, language, and emotions.
A cutscene (usually using the in-game engine) which allows the user to contribute to or modify the action- such as changing camera angle, zooming in and out, or being able to move the player character around actors playing a scripted sequence.
The ability of a player to interact with items or geometry in the game world, whether for story or gameplay reasons or simply for immersion.
Loading Screens are specific screens that are displayed while a game is loading resources so that the player has something to distract them while the game loads. Loading Screens can be images, text or even mini-games - and sometimes a combination of all three.
They may be good or evil, but mad scientists are always performing experiments that are on the outer fringes of science. Ever since Mary Shelley's Frankenstein, they've been in the scene.
This concept is for games in which at least one of the main characters is male.
From Beat-em-ups to fighting games to modern FPS, one dude hitting another has made an enjoyable pastime.
A game that takes place concurrently with the events of a previous game in its series.
Armed forces. The arm of government that deals with fighting wars and protecting a nation from external or internal threats
A small, closed-off area in a game containing enemies that opens at some trigger point. Often used to surprise the player, or as an alternative to spawning enemies out of thin air.
When monsters in a game can turn on each other after an accidental injury and fight to the death instead of focusing on the player, or when some of the player's enemies also hate each other, and will attack each other on sight.
No Clip is a command used to render the surface appearance of objects in the game environment while disabling their boundaries of collision detection.
Occurs when a player kills an enemy using a sniper rifle without the aid of the scope. Generally in FPS games, sniper rifles are not equipped with crosshairs, thus making this feat impressive.
Characters controlled by the game for players to interact with, as opposed to player characters which are controlled by whomever is playing the game.
A USB haptic mouse replacement peripheral. The name comes from the fact that the falcon is the predator of the mouse.
A circumstance in video games where the player will defeat large numbers of enemies without any assistance from AI or other players. This may occur for part of a game or the entirety of it.
When the routine mission goes horribly wrong, and all your so-called "experienced" teammates bite the dust. You, the rookie, survive of course.
Some weapons players use in video games are organic, or even living. The ammunition for these weapons is often organic as well, making them unique.
Games that have had an Original Soundtrack album released.
Various effects using "particles" (billboard/sprite planes or full models).
Persistent bullet holes allows players to shoot holes into walls without them disappearing right away. This feature added realism to first person shooters, as well as the ability to draw smiley faces.
Who needs 2D when we've got 3D? 3D, or 3 dimensions, is what we're used to seeing in almost every game these days, letting us do all sorts of awesome stuff like run in circles!
A portal is a hole in reality connected to another hole in reality, whether magical or scientific in nature, that allows a person to instantly travel incredibly vast distances simply by walking through one.
Puzzles may need to be solved before the player can progress to the next section of the game. Often it may not be clear to players exactly what the puzzle is, or whether the an in-game items needs to be attained before it is even possible to solve it.
QuickLoad allows the player to rapidly load their progress in a video game, generally is most seen in computer games.
Quicksave allows the player to save their progress in record time at the push of a button. It is more commonly found in PC games than in console games.
Being able to fire bullets in quick succession. In earlier video games, often acquired as a power-up.
Reloading is the action of replacing the ammunition magazine inside a gun. It adds a touch of realism to most modern shooters, and a certain amount of tension when a player is forced to reload while under fire.
An energetic and extremely destructive event which tears at the dimensional fabric of universes.
A term used to describe the flow of action in a typical action game, where the pace is pre-defined to feature fast action and require quick reflexes. As the name suggests, these are games where the player character can run and shoot at the same time.
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