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    Guitar Hero: Aerosmith

    Game » consists of 13 releases. Released Jun 29, 2008

    Guitar Hero: Aerosmith puts the player in the shoes of the rock group as they evolve from unknowns to rock superstars. In a guitar hero game dedicated to the band that is Aerosmith!

    msmanwich's Guitar Hero: Aerosmith (Xbox 360) review

    Avatar image for msmanwich

    Standard Guitar Hero Fare

    Overview
    Let's start with a question: Is there anything wrong with Guitar Hero: Aerosmith? The answer is no, not particularly. Here's another one: Is Guitar Hero: Aersmith another Guitar Hero game? I'm in the camp that says no. This is definitely not a stand alone  Guitar Hero game. This is a song pack. Granted, it's a rather large song pack, but a song pack all the same.
    Gameplay
    If you've played any previous Guitar Hero and particularly the third installment, there's no surprises here. Really, nothing. The only difference between this and the last one last one is that after each level of songs you get a 2 minute interview with the band. I guess if you're a hard-core Aerosmith fan this would be a bonus, but if you're just a casual observer such as myself, these interviews are boring and pretty non-sensical.

    And yes, boss battles are back in all their stupid glory.

    Audio
    Here's the interesting thing about this game: it's not just Aerosmith. Each level begins with two songs by bands that I gather have either performed with or existed at the same time in the space time continuum as Aerosmith. I'm glad the Cult's in there, but I never really figured out why a game with Aerosmith in the title wouldn't draw entirely from the bands huge library of songs.

    Surprisingly the track list is heavily laden with either early Aerosmith or the kind of stuff you've never heard because it's from the last 2 years, and well, you know, they kind of suck now.

    Only one song appears off of their Pump album and it's not "Jaime's Got a Gun". How can you make a game called Guitar Hero: Aerosmith and not include what's possibly their biggest hit? And is it me, or did they censor the word "High" in Pink as in "makes me high as a kite"? Even while focusing on the guitar, this lyrical omission really threw me off.

    Graphics
    Again, HUD, graphic style and even the completely lifted tutorial are your standard fare. The character models for Aerosmith look pretty good on a whole, but would it have killed them to give Steven Tyler a second or third finishing animation? If I have to watch that freak spin his mic around with his scarf wrapped around it over his head one more time I think I'll scream

    Rent or Buy?
    A definite rent. A fine afternoon and some easy gamerscore points are worth $7, but that's it.

    Other reviews for Guitar Hero: Aerosmith (Xbox 360)

      Aerosmith Fan or Not, This is a Solid Title 0

      In the summer of 2007 Activision released the Harmonix-created Guitar Hero Encore: Rocks the 80's. The game had a solid but extremely short tracklist and very little in the way of change to the Guitar Hero 2 formula. To top it all off, it was fifty bucks! The game was seen as a cash in but saved mainly due to its solid setlist. Nearly a year after Rocks the 80's we're faced with Guitar Hero: Aerosmith which covers mostly Aerosmith while also including songs from bands that played with or "inspir...

      1 out of 3 found this review helpful.

      For the Aerosmith fans under 40. All three of them. 0

      You would think that a review of Guitar Hero Aerosmith would be as simple as asking the player two questions: one, did you like Guitar Hero 3 and two, do you like Aerosmith (and perhaps three, are you offended by Steven Tyler's massive virtual pie hole). Thankfully there is just a little more to it then that. Liking, or at least tolerating, Aerosmith is still a requirement, but there have been a few subtle changes since the last game, and all of them for the better.It would seem that Activision ...

      0 out of 0 found this review helpful.

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