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Characters either begin with multiple outfits, unlock them through play, or purchase them as in-game items. These costumes are sometimes integral to play.
The form a character takes when they have undergone a fundamental physical or psychological change. This is usually the result of training, magic, or a specific event.
Anthropomorphism is the concept of an object, concept or character that has human qualities or traits, such as speech, a level of intelligence similar or higher than a human's and self consciousness. "Anthro" means "of human" and related to the concept of humanity.
In video games, breaking the fourth wall occurs when a game becomes aware of its nature as a game, or when a character directly acknowledges the player.
A professional cook. Chefs are often overworked and very sensitive about their cuisine.
Typically found in fighting games, combos are a series of strung-together moves.
The act of preparing food by applying heat, often cooking in games produces items which yield some kind of benefit towards your character.
These prehistoric behemoths cause chaos amongst many. Unfortunately, they are extinct.
The concept of using two weapons at once, often for more damage at the cost of accuracy, the use of a shield, grenades, or other similar accessories.
The ability for players to manipulate objects in the environment and use them as weapons. An example of this gameplay mechanic is Half-Life 2, in which players make use of a Gravity Gun to launch objects with deadly force.
A new fad in Games and Movies. Some good examples of this concept is Rufus in SF4 and "The Blob" in X-Men Origins: Wolverine.
In games, fire can be an obstacle, a tool, a weapon, or a solution. Just don't play with it...unless you really want to.
It's arguably the one move that symbolizes the medium to those outside it. The ability to jump, be it onto a building, a platform, or a skull, is one of the all time most important abilities ever put in a video game.
From Beat-em-ups to fighting games to modern FPS, one dude hitting another has made an enjoyable pastime.
A transformation is a different stage or form for something. Usually an upgrade.
Characters whose ages have never been revealed in a game or officially by the creators. This may be due to an added sense of mystery, to avoid controversy, or just lazy character development.
Voice Acting is the art of providing voices for characters in games, television shows, films, radio programs, and other forms of media.
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