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Games that give the player only a limited amount of time to choose whether to continue or not. This concept is most often seen in arcade titles and their home ports.
Primarily found in fighting or sports games, the versus screen typically masks the load time of an upcoming matchup. Sometimes codes may be entered here that will affect the game.
The continue is a classic gaming concept, and usually arises when the player "dies" or fails in the game. Usually some loss is tied to a continue, in a form of a "life" or something of other value.
Health is a value that gauges how much damage players can take in a game before they die or pass out. Also known as life in some games. Health is usually represented by a bar or a percentage instead of an exact amount. Found in most non sport games
A concept in games with multiple characters, a screen with pictures of all playable characters with the possibility of stat listings.
In many games there is a ranking system, the players with the highest point value are listed in a "high score" table.
"Hand to hand. It is the basis of all combat." -Gray Fox
Almost a common thing in Fighting Games where player 2 or 1 inserts the coins, pressing start or entering the online lobby when the player 1 or 2 is playing arcade mode or training mode in modern days.
Typically found in fighting games, combos are a series of strung-together moves.
Games that have had an Original Soundtrack album released.
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