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A dark opening in a solid mass, like rock.
These games often take place in submerged environments or have underwater swimming levels.
An industrial site consisting of one or more buildings with facilities for manufacturing.
A large densely wooded area.
Underneath a planet's surface is considered to be underground, especially if it is near the top of the surface. Some of the games have you digging through the dirt.
Area above houses and buildings. You can walk, run or jump on and over rooftops. Usually good sniping positions.
A bakery in Gurumin: A Monstrous Adventure.
Space, the Final Frontier, the focal point and main location of space faring games, from Asteroids to the Mass Effect series.
Deserts are typically depicted as hot arid places.
Limbo is supposedly the space between Earth, Heaven and Hell, usually the souls of children or people that have done as many good deeds as bad ones go to Limbo. It is decided whether their soul goes to Heaven, Hell or back to their own body.
A place where flowing water rapidly drops in elevation.
Generic level #23. About all dungeon crawlers have at least 1 mine in it. Most mines that are in games are the underground local and usually have plenty of booty hidden in the mine. Also, plenty of monsters usually inhabit mines in video games.
Games are sometimes set in a character's dream, whether they be the whole game or playable sections.
A residental area located on the outskirts of a city.
A common place in Survival Horror video games. Burial grounds for the deceased. Or zombies.
Be it fairies or crazy paper mache animals filled with candy, there is always something at the bottom of the garden.
A small mining town in Gurumin: A Monstrous Adventure.
Welcome to City 17. It's safer here.
An industrial complex that generates electricity.
A small house that is in disrepair or haphazardly built.
A terminal where passengers or cargo aboard trains are transferred.
A covered passageway.
Buildings that have fallen in to a state of disrepair.
Beaches are slopes of sand, gravel, or pebbles that lead down to the water of an ocean, sea, river, or lake.
An incredibly massive, kilometers-tall construct at the center of City 17, the Citadel is the Combine's central headquarters for their occupation forces on Earth.
Home of Dr. Isaac Kleiner and his pet Headcrab Lamarr.
A prison is a secure location built for the confinement of a person or persons for a set length of time. It is often built by the state to punish criminals, and sequester them from productive members of society.
Former resistance base and research facility located on the outskirts of City 17.
A network of underground tunnels designed for the disposal of waste.
Nova Prospekt is an area in Half-Life 2. The Combine use Nova Prospekt to store political prisoners.
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