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A Common mode in a lot of driving game's where players race from point A to Point B against a either a clock or other drivers
Who needs 2D when we've got 3D? 3D, or 3 dimensions, is what we're used to seeing in almost every game these days, letting us do all sorts of awesome stuff like run in circles!
Product placement is the act of using branded products in high visibility settings inside movies and games in exchange for special consideration, financial purchases or otherwise. In recent years, it has become more apparent.
Realism is where a game attempts to accurately mimic real life through gameplay mechanics and visuals. For example, realistic shooters, such as Operation Flashpoint, Full Spectrum Warrior, or Brothers in Arms, typically focus upon squad tactics, i.e. suppressive fire and flanking.
Rev Matching is done when performing a downshift with a manual transmission to match the engines revs to the new gear being shifted into. Rev Matching is often also referred to as ''heel-toe'' shifting (Using the toes to brake while increasing rev with the same foot using the heel).
A widely popular music style, originating from a fusion of blues, R&B, country, and jazz. Includes sub-genres such as punk, heavy metal, synth rock, and pop rock, among others.
The wheels are already in motion when you begin the race, there's no turning back.
Rubber Band AI is an infamous hidden feature in racing games that allows computer-controlled opponents to catch up no matter how far behind they are. It is intended to keep challenging the player, but can also give AI opponents an unfair advantage.
Games that have an open gameplay structure that allow players to interact with the world as they choose.
Sometimes the creator's logo or name can be found in the product's game world.
A cloud of fine particles.
In auto racing, standing starts have the cars or go-karts stationary in the starting grid as the race begins. To commence racing in a standing start, a set of red lights is needed before the green one goes off to start the race.
A grid that is organized for the start of the race in rows of 2, 3 or more. Very useful for standing starts in various racing titles.
Illegal auto racing taking place on public roads.
A game mechanic that lets players pause and rewind the action in order to correct a mistake or change a path.
Players compete against the clock to secure the fastest time possible. This is often added to racing games for extra replay value and typically requires a higher degree of skill.
Toyota has its cars featured in racing games.
A key component of an automobile.
Unattainable or broken achievements are achievements that no longer unlock, never unlocked from the start, or require an online component to a game that no longer exists.
A term for a car handling condition in which during cornering the circular path of the vehicle's motion is of a greater radius than the circle indicated by the direction its wheels are pointed. Understeer occurs predominantly in front-wheel drive vehicles when the front tires lose traction.
Extra objects, characters, or content in a game that can only be accessed after completing a certain task such as completing the game, or by using cheat codes.
The ability, through purchasing, winning, unlocking, or other means, to change your vehicle (usually for the better). Changes can be alterations to original vehicle or a completely new vehicle.
Games with vehicles that can be controlled. This applies to games that AREN'T focused on just driving, but just happen to have a vehicle segment or the ability to pilot one.
The building/editing of vehicles, mechs, and the like.
Variable and dynamic simulation of weather conditions can be used to add variety, atmosphere (a rainy day in an RPG) and/or challenge (rain on the racetrack in a driving game) to a game.
Xbox Live is Microsoft's online gaming service.
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