@brackstone said:
I still can't understand how people think this is good or healthy for the industry. Products are being removed from a storefront and sold elsewhere with fewer/worse features, sometimes at a higher price, for the sake of profit. It's the textbook definition of anti-consumer practices.
Not to mention the potential privacy issues Epic has been dealing with lately.
Because it isn't that simple
Right now, if a game is launched on Steam and Epic, "nobody" is going to buy it on Epic. Why would they? Everything else is on Steam and it will cost about the same either way.
So if the choice is effectively a permanent exclusive on Steam and a timed exclusive on Epic that comes with a payday, I don't blame the devs for doing the latter. Especially as Epic has much better terms for them and are avoiding a lot of the problems plaguing the current Steam store. While a bit extreme, I know that I would never want a game I worked on to be a recommended title on Rape Day's store page. But a lot of devs had to deal with that because Valve don't want to curate their shit.
And that is why I don't think this is anti-consumer. Right now, the benefits are mostly to the devs and the inconvenience is on the level of installing another launcher (remember back when we all hated Steam for that reason? Or when we hated the Battlefield browser launcher because NOBODY kept an internet browser open while gaming...).
But both stores are in basically the same state. Epic have the curation, store page design, and even Influencer integration pretty solid. They are lacking a lot of the back end and QoL features. Steam is pretty much the opposite. So if we start seeing competition, even artificial competition, then we start seeing Valve curating their shit and maybe even giving better terms to devs. And we see Epic paying for the cloud saves and the like. And we also start seeing what bloat from Steam we do and don't actually want, as consumers.
This is mostly a "war" between publishers/devs and storefronts with consumers randomly declaring allegiance for one storefront or another.
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It is similar in a lot of ways to how Google handled Stadia (ugh). They knew that most "gamers" would never want to stream anything and would never give it a shot because it is obviously bad and stupid. So they gave a way a bunch of free copies of Assassin's Creed Odyssey. I know I tried Project Stream for 3 hours or so to get my free copy of AssOdd and I am a, pending monetization model, believer. I don't know if I'll personally use it, but I also know I won't refuse if the price and circumstances are right.
Same here. People who needed Metro or Outer WOrlds or whatever NOW are going to grab the launcher. And they'll spread word of mouth along the lines of "It is a launcher" or "I like it, the store page is clean" or "This would be nice if it had cloud saves". And that normalizes it and gets rid of the "it is different and bad" stigma.
Its comparable logic to Ubi forcing people to launch uplay as part of the startup process of playing a steam purchased ubi game. It made us realize that uplay isn't that bad and even has some nice features (achievements for "free" dlc and discounts). Same with EA and Battlelog(?).
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