Just wanna walk myself through my trophies and list a few great surprises, then I'll go back and bold my choice! Partially because I just prefer lists to dropping a definitive statement, partially because I'm pretty sure I'll like a game before I play it so it's far less often I'm surprised by something I play in a good way rather than a bad way.
First up, while it straddles generations, I wanted to include Tomb Raider purely because I hated this franchise previously, yet Tomb Raider was such an enjoyable mix of Metroid and Uncharted that I played it for free on PS+, then immediately played it again at full price on PS4 after finishing inFamous Second Son. One of the few PS+ games I've found an alternative way to pay for later just as a show of appreciation.
Likewise, Until Dawn is nominally in a genre I generally steer far clear of (horror) in a style of game that was beginning to feel stale fast (choose-your-own-adventure-but-not-really) that might still be the definitive example of how to make both things extremely palatable to general audiences? It's also the ultimate pass the controller game for people in relationships, especially when you play the opposite sex and get into all kinds of silly fights over your choices.
Apex Legends wasn't just legitimately a surprise for the entire gaming world, it's the only competitive FPS I've played a significant amount of since the original Modern Warfare. I was genuinely getting into the meta up through season 3 and getting almost to level 100 on the battle pass each season. It even had me scheduling gaming sessions with a couple dudes I mostly aged out of friendship with from high school and using a mic to communicate with both them and strangers - I never do that! I probably fell off around the time Loba was introduced to the game, but I'm still kinda shocked I spent so much time with a FPS in general, let alone one as competitive as Apex.
Gotta give a shoutout to Horizon: Zero Dawn, which I'm pretty sure isn't going to be my choice in the end, but for as much as I enjoyed the Killzone franchise overall it just seemed like a stretch that Guerilla would be able to pull off an open world pseudo-RPG. Turned out, not only could they build intriguing worlds but they'd learned how to make them tick beyond the broad strokes and aesthetics, and giving them the keys to a third-person character with a more diverse/creative set of offensive tools allowed them to design either the best or tied for best combat system in, I don't know, all of video games? That's my humble opinion, anyway. I figured this game would be good, but how strongly it figures into my personal game of the generation conversation is wild.
Final Fantasy VII Remake, and there's not much reason to discuss why. I just want to say that it's still remarkable to me that they were able to make the combat both feel more active and modern but also completely indebted to how us gamers in our 30s now used to play RPGs like this back then. It's somehow deeply nostalgic without ever fully investing itself in that nostalgia, and that's no easy feat.
13 Sentinels: Aegis Rim deserves a shoutout because it's the only visual novel I've ever played in my life, and may maintain that distinction for the rest of my life, but I wouldn't be surprised if I play this game again during some cold winter. What a ride.
Nier: Automata also deserves a nod, though it was hard to be surprised by what it was after assuming I'd never play it and listening to so many podcast conversations go in-depth on what made the game so surprising for so many critics. My experience with this game was one of admiration, not shock.
...Thinking back, it just has to go to Apex Legends for me, almost solely because it is a type of a game I just couldn't care much less about and have no itch to either return to or find a replacement for now, and yet for nearly an entire year it totally upended how and why I played video games. Major props to Respawn for that one.
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