Challenging? Epic? Ease? Simple? Complicated? What makes a boss fight fun for you as a player?
I recently beat Shadow of the Colossus, currently playing A Link to the Past and been thinking about the Arkham series with the new release coming tomorrow and the thought of boss battles has been on my mind lately in what makes it fun and enjoyable to me. Now that is all Shadow of the Colossus is, boss battles. Some hit and I absolutely loved and some missed and found tedious and annoying. Same as A Link to the Past where some where a hell of a lot of fun and challenging and some were just annoying as hell. Where the Arkham series it was the biggest flaw in Asylum. City's bosses were a little better but I don't remember them fondly except for the ending Clayface fight.
And for me the boss just has to be fun more than anything. Challenging or simple doesn't matter, as long as I can understand what I need to do and can execute without too much aggravation. I find that the bosses that annoyed me the most in ALttP are the ones that killed me and then I had to start from the beginning and work my way back, the execution in the fights are were I ran into the problem and then the penalty for death. Blind the Thief is the real arch nemesis of the game to me.
SotC was opposite, the penalty of death was really non existent except (spawn back at the beginning of the boss battle, right?) and what I ran into was the boss was either hard to execute what needed to be done and thus frustrating as I bang my head against the wall. Number 9 was this for me as getting him over the geysers was a pain and it took me 30 minutes to end up on his back because the flip would fuck me up. It was tedious annoying and really easy once I got on the shell.
Just some thoughts on boss battles. What makes or breaks these landmark moments in games for you?
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