Poll Should the developers and publishers be responsibilized by the effect of their games on the players? (384 votes)
There are spoilers about the themes in Life Is Strange's second episode. So if you don't want to be spoiled, don't read the post.
Yesterday I finished the second episode of Life Is Strange. I liked it, but it ended with me feeling like crap. I don't feel sensitive to the themes the game explores, but it did disturb me a bit the development given to those themes.
I have a cousin, that started playing and is liking the first episode, but she is a bit unbalanced at the moment, and she's sensitive to the heavy themes in the game. I'm considering lying to her, and tell her that the game is just the first episode, even if she saw me play a bit of the second. It's a blatant lie, but she probably won't notice, and I believe it will protect her, for now.
All this made me think if game companies should responsibilized by the themes they explore, and the way they handle it. Because a left field twist can really bring a heavy realization to a person that might not feel up to accept that fictious experience and move on.
What do you think?
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