@hizang: Your Seikro story sounds very similar to my time with Holo Knight. I played that game for 60s hours and never finished it because the bosses were too much for me. What I enjoyed most was exploring the world. The reason I got so much out of that game was there was always a new area to explore if I got stuck on a boss. I played until I ran out of world to explore. At the time I hated putting it down, but I feel no real need to return to it now. I'm satisfied with that experience.
Sometimes you have to draw that line. In Cuphead it was a triumph when I made it to the third world, but I didn't have enough in me to go much further. Atleast I got to see the bosses in the new world, my goal was to just admire their art.
Then there are games like Resident Evil and Bloodborne that are monkeys clinging to my back. I won't be satisfied until I return for another round.
For me completing a game 100% is the sweetest taste games can offer. My ultimate goal I've been chipping away at is to go full completionist on the entire Zelda series.
Then there are huge games like The Witcher 3 and Reddead Redemption 2 I forced my way through and may have enjoyed more if I surrendered myself to, rather than steam roll right through them. Part of me is glad I'm finished with them, another part would like to return to them with the freedom of a post credits save.
Open world games are dangerous time sinks for a completionist. I find myself gravitating to small games more often than not these days. Coming from someone who's well on their way to collecting 900s Koroks a second time.
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