It's gonna be a different call for everyone, right? I thought 16-bit sprites would never age, but now that the resolution has become higher, TVs have become much larger and some companies have begun using HD artwork for their 2d games, I find it harder to look at much of that stuff. Outliers are the games with very neat character animation, like the Jojo and SF3 fighting games Capcom made. And sprites from earlier then the SNES era? Ew, all unpleasant colors or weird squares that don't look like anything. On the other hand, I think PS1 games look kind of neat now. It looks kind of abstract to me, and when I see them played on the PS3 at least, it looks like there is some sort of overlay of small dots on them that I think looks neat. And games that are old and unique will sometimes get modern remakes that do the same things but better, like the Punch Out!! wii game, and at that time I find it hard to appreciate the original just for being "first".
To state some games that I think hold up:
Super Smash Bros. Melee. Much faster than its sequels, with stronger physical response instead of additional light effects on attacks. People are still playing it instead of Brawl that came after it, but maybe it'll change a little bit with Smash 4. Even as a casual player that could never do anything on a tourney level, I appreciate the speed. It's the kind of game I play with my brother whenever we meet.
Shadow of the Colossus. One of a kind, a huge 3d game with giant bosses that's at the same time exciting and subtle. Much better than Ico, and while being an inspiration for later games with its giant battles, none have attempted to do the same thing it did.
Batman: Arkham Asylum. Probably the most influential game on this list, other games have stolen its simple but enjoyable combat as recently as Shadow of Mordor. It's got weak spots, like the awful boss battles, but it's still a very successful 3d Metroidvania-like game that has a world large enough to feel open and be worth exploring without being overly huge. That world is what successfully sets it apart from its successors and mimickers, and makes the riddler trophies be fun instead of annoying.
@ripelivejam: As an example about what I said of this being a different call for everyone, I could not get into Secret of Mana when I played it for the first time on the Virtual Console. Magic that hits automatically and stops all the action in my action RPG, what's that about?
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