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The concept of purchasing media and having it delivered over the internet. No physical representation of this content is given, and although the content resides on the user's hard drive they are typically granted a license to the product, rather than ownership of it.
Free to Play titles allow a user to play a version of the game without paying an initial purchase fee, but generally require the purchase of microtransactions to access additional content.
Games that obtained permission to feature real-life licensed car brands.
Achievements are extra challenges added into video games that sometimes carry a point value or unlock bonus material, and are sometimes solely for bragging rights.
Small payments made with actual money which result in an in-game bonus, such as an extra item, character, etc...
A commonly used programming API for interactive sound creation and playback in games.
Asynchronous multiplayer is a term applied to online interactions in video games where players participate in shared activity, but not concurrently. The oldest form of asynchronous multiplayer is turn-based multiplayer gameplay between two or more players that can check in and play their turn when it's convenient. Similar to play-by-mail games and, more electronically, play-by-email or play-by-post forum games.
Electric car championship
A non-interactive sequence within a game most often used for plot advancement.
A leaderboard is a way for players of any multi-player game to know where they rank within the game's community.
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