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Characters either begin with multiple outfits, unlock them through play, or purchase them as in-game items. These costumes are sometimes integral to play.
The deliberate animation of breasts, meant to titillate as a means to conform to more realistic physics.
The act of bending at the knees from a standing position. Crouching is an essential part of many shooters and platformers, and can be used by players to stay behind cover or avoid incoming projectiles.
The concept of a helpless female character in desperate need of rescuing by the protagonist, in most cases from a villain, or from a form of impending doom.
It's all in the family.
When the main character at some point has to escape from a confined area, be it a dungeon, a prison cell, or a penal colony.
Although killing or being killed has been one of the most universal mechanics in games through the years, in some games players or their foes merely faint instead.
This concept is for games where at least one of the main characters is female.
Also known as the "Mighty Foot", this first-person kick provides a valuable service to the player. Allows players to attack enemies or destroy items in the environment.
Take an item and throw it at the enemy.
Any character you can control in a game is a Player Character (PC), as opposed to a non-player character (NPC), which is a character that can only be controlled by the game.
Female characters who are designed with highly idealized figures and proportions, outfits that are revealing and/or form-fitting, and prone to ending up in completely over-the-top poses designed to show off their bodies.
A gameplay mechanic which allows the player to move faster than the normal speed. Usually for a set amount of time.
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