@gerrid: Modern MMO? I don't play very many, let alone theme parks so I wouldn't really know. Sandboxes obviously don't have this issue since you don't HAVE to do anything and older mmos relied heavily on meeting random people wandering around a given challenge they're clearly unfamiliar with. The only other examples I can think of are just easier mmos, not requiring such study sessions because they're easy enough to wing it, though that's not a super useful answer it's better than the alternative.
@ajamafalous said:
@lv4monk: You said yourself in the previous sentence that part two of the equation is 'executing the required steps quickly and effeciently;' how is that not a type of measurement of skill? If endgame encounters were as easy as simply reading a guide and then following the steps, it wouldn't take guilds weeks or months to make it through tiers of content.
I totally, completely understand people not liking the genre for a multitude of reasons (huge time/knowledge investment, repetitive nature, social component, etc.), but how is 'this genre should change because I want it to be a different thing' interesting?
I didn't say executing the required steps wasn't a skill, or that FFXIV didn't have other things going for it, just that it had this massively annoying time waster of a barrier to entry. The way FFXIV demands you spend so much time having answers given to you is maddening and doesn't enrich the experience in any way.
The easiest, though probably not best, improvement is to just straight up show you what's going to happen (all Mega Man Egoraptor vid style) and then asking you to do it more quickly and with more accuracy. More-or-less the same effect minus a bunch of wasted time looking shit up. As it stands now I end up with far too many "I didn't know XDEATHLASERBEAM NUMBER 3 was where I absolutely needed to interrupt and not XDEATHLASERBEAM 1 or 2" situations.
Did you really feel it was so much time to learn the little quirks of a trial/dungeon? Or is any time spent doing that too much?
I've definitely had that experience where I either decide to figure it out as I go by watching other people or decide to read up on the encounter (typically while waiting in queue or while actually playing it), but it's never felt like a huge time investment or burden. Typically you could skim a wiki article that breaks down phases and whatnot in just a couple minutes. A bit longer for dungeons but even then it's mostly just a matter of knowing boss stuff, so not that much longer to skim through.
Nothing I can say if you find any time spent on that stuff massively annoying though, other than a lot of the content was just fine winging it through and the times it wasn't I didn't mind learning via trial and error. I dunno how else you'd think to learn about stuff like particular conditions or special attacks the first time through without actually witnessing their effects though. Isn't that how you inevitably go about "figuring shit out" in games with combat? When are your learning options not "read a walkthrough" or "trial and error?" Or is it specifically the hard wipes in FFXIV that bother you? That I can get. The "damnit Fisher I'm pullin you out" type of stuff that don't allow any room for error.
As for the OP's controller thing, I started playing this on PS4 in January and after a few weeks was super into using a controller. There's a pretty steep learning curve (a few weeks I'd say) before I felt I had a handle on targetting and switching between skillbars. If you've already played it for 2 months you might be surprised by how much you remember though.
Like others have said, running through a few guildhests or low level dungeous should get you back into things pretty quick. The game's really good at slowly dolling out your class' skills too, so the low level stuff'll disable your later skills and let you reacclimate to whatever rotation you'd be working with, in addition to just getting back to the odd control scheme. Otherwise a keyboard n mouse'll probably be fine. The only upside I'd say of having a mouse is the targetin'd obviously be a lot easier. With a controller it's all cycling through, which is fine once you get used to it but nowhere near as efficient IMO as being able to just fuckin click on shit.
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